Casio Lk270 Instruction Manual
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English Sampling Sounds and Playing Them on the Digital Keyboard E-19 Use the procedures in this section to sample a sound and play it as the melody part on the Digital Keyboard. Up to five sampled sounds can be stored in Digital Keyboard memory as tone numbers 571 through 575. Simply select the tone number where the sound you want is located to assign the sound to the keyboard. 1.Press bp and then use bs (10-key) to enter the tone number (571 to 575) where you want to store the sampled sound. In place of the above steps, you could press cs and bp at the same time and then select a tone number. 2.Press cs. This enters sampling standby. The allowable sampling time (in seconds) will appear on the display momentarily and then the display will change to the following. 3.Output the sound from the external device. In the case of a microphone, output the sound in the direction of the microphone. Sampling will start automatically. 4.After the sound you want to sample is finished, press cs. Sampling will stop when you release cs. Even if you do not press cs, sampling will stop automatically whenever there is no more sound being input from the external device or microphone. Sampling also will stop automatically 10 seconds after it is started. 5.Play something on the Digital Keyboard. You may not be able to get 10 seconds of sampling if Digital Keyboard memory is low due to storage of other data. If this happens, deleting other memory data you no longer need will free up memory space and you should be able to sample for 10 seconds. See “Deleting a Sampled Sound” on page E-24 for more information. Sampling sound and storing it will delete any sound data currently stored under the same tone number. To help ensure that you do not accidentally delete important data, be sure to read “Protecting Against Accidental Deletion of Sampled Sounds” on page E-25. Sampling and Playing a Melody Sound (Melody Sampling) To sample a sound N o D a t a No sampled sound stored Lights Wa i t i ng Flashes Samp l i ng Lights S 1 : O rgn l Sampled sound 1 Used memory (Unit: Kbytes) Remaining memory capacity
Sampling Sounds and Playing Them on the Digital Keyboard E-20 ■How sampled sounds are played Pressing Middle C (C4) will play back the original sound. The keys to the left and right of C4 play the sound at different pitches. You can use the following procedure to loop a sampled sound so it continues to repeat, as you play on the Digital Keyboard. 1.Press bq. 2.While holding down cs, press co. This enters repeat standby. 3.Press the button (bt to cn) that corresponds to the melody sampling tone number you want to select. This will start looped playback of the selected sound. 4.Press the same button again to stop playback. 5.Press co to return to the screen that was displayed before step 2 of this procedure. You can use the following procedure to change the volume level of the looped playback of each sampled sound, if you want. 1.Press the button of the sampled sound whose volume you want to change ( bt to cn). This will cause the sounds loop to sound. 2.While the loop is sounding hold down the same sampled sound button ( bt to cn) as you press any keyboard key. Pressing the keyboard key quickly will increase sample sound volume, while pressing slowly will decrease volume. 3.After the sampled sound is at the volume level you want, release its button ( bt to cn). Looping a Sampled Sound To select this tone number:Press this button: 571 bt 572ck 573cl 574cm 575cn C4 Lights Changing the Volume of Sampled Sound Looped Playback
English Sampling Sounds and Playing Them on the Digital Keyboard E-21 You can apply various effects to sampled sounds. 1.Press bp and then use bs (10-key) to enter the tone number (571 to 575) to which you want to apply effects. 2.Press bp to cycle thorough the available effects, described below. Avoid assigning the same sampled sound to the keyboard for play along and for looped play. Doing so will cause, the Loop 1 effect to be applied to the keyboard tone while looped play of the sampled sound is being performed.You can use the procedure to change the drum sounds that are assigned to each keyboard key. You can store up to three drum sets and store them as tone numbers 576, 577, and 578. Simply select the tone number where the drum set you want is located to assign the drum set sounds to the keyboard. 1.Press bq. bq lights. 2.Press bp and then use bs (10-key) to enter the tone number (576, 577, or 578) for the drum set whose sounds you want to change. In place of the above steps, you could press cs and bq at the same times and then select a tone number. 3.Press cs. 4.Press the keyboard key to which you want to assign the drum sound you are about to sample. This enters sampling standby. The allowable sampling time (in seconds) will appear on the display momentarily and then the display will change to the following. Applying Effects to a Sampled Sound Effect Type (Display)Description Original (Orgnl)Normal sampled tone (no looping, no effect). Loop 1 (Loop1) Loops the sampled sound. Loop 2 (Loop2)Loops the sample sound and raises the pitch of the resonating sound when the keyboard key is released. Loop 3 (Loop3)Loops the sample sound and lowers the pitch of the resonating sound when the keyboard key is released. Pitch 1 (Ptch1)Changes the pitch from low to high, at an increasing rate. Pitch 2 (Ptch2)Changes the pitch from high to low, at a decreasing rate. Pitch 3 (Ptch3)Changes the pitch from high to low, at a decreasing rate, and then raises the pitch when the key is released. Tremolo (Treml) Alternates volume between high and low. Funny 1 (Funy1)Adds vibrato and changes the pitch by a gradually increasing amount. Funny 2 (Funy2)Alternates between high pitch and low pitch. Funny 3 (Funy3)Adds vibrato and changes the pitch from low to high. Incorporating a Sampled Sound into a Drum Set (Drum Sampling) No Da t a Lights No Da t a Flashes Wa i t i ng Flashes
Sampling Sounds and Playing Them on the Digital Keyboard E-22 5.Output the sound from the external device. In the case of a microphone, output the sound in the direction of the microphone. Sampling will start automatically. 6.After the sound you want to sample is finished, press cs. Sampling will stop when you release cs. Even if you do not press cs, sampling will stop automatically whenever there is no more sound being input from the external device or microphone. Sampling also will stop automatically 10 seconds after it is started. 7.Press the keyboard key. You can repeat steps 3 through 6 to change other sounds that make up the currently selected drum set. There are eight sounds per drum set. You may not be able to get 10 seconds of sampling if Digital Keyboard memory is low due to storage of other data. If this happens, deleting other memory data you no longer need will free up memory space and you should be able to sample for 10 seconds. See “Deleting a Sampled Sound” on page E-24 for more information. Sampling a sound will delete any sound data currently assigned to the same keyboard key. To help ensure that you do not accidentally delete important data, be sure to read “Protecting Against Accidental Deletion of Sampled Sounds” on page E-25.You can use the procedures in this section to copy the drum sound assigned to one keyboard key to another key, to change the pitch of a sound, and to delete a sampled sound. 1.Press bp and then use bs (10-key) to enter the tone number (576, 577, or 578) for the drum set you want. 2.Press cs. 3.Press ct. This is the editing mode. While in the editing mode, you can copy a sound, change the pitch of a sound, or delete a sound (each of which is described below). Pressing ct again exits the editing mode and returns to step 2 of this procedure. ■To copy a sampled sound from one key to another While holding down the keyboard key to which the sampled sound you want to copy is assigned, press the keyboard key to which you want to copy it. Example:To copy sampled sound of key C4 to key D4 A keyboard key that already has a sampled sound assigned cannot be selected as a copy destination. Samp l i ng Lights Smp l D rm1 Remaining memory capacity Editing Sampled Drum Set Sounds Smp l D rm1 Flashes at high speed Indicates keyboard keys that have sounds assigned. Indicates the keyboard key whose sound was copied.
English Sampling Sounds and Playing Them on the Digital Keyboard E-23 ■To change the pitch of a sampled sound While holding down the keyboard key of the sampled sound whose pitch you want to change, use the bs (10-key) [–] and [+] keys to change the pitch. You can change the pitch within a range of –64 to 63 semitones. ■To delete a keyboard key’s sampled sound While holding down the keyboard key whose sound you want to delete, press bq. In response to the “DelSure?” message that appears, press the bs (10-key) [+] button to delete, or [–] to cancel the delete operation. Deleting a sampled sound will return the key to its initial default built-in sound. Example:To delete the sound assigned to key D4 Use the following procedure to change the rhythm part of an Auto Accompaniment pattern to a drum set sound that you sampled. 1.Press bq and then use bs (10-key) to enter the rhythm number of the Auto Accompaniment pattern you want. 2.Press bp and then use bs (10-key) to enter the tone number of the sampling drum set that contains the sound you want to use. 3.Press bp. This changes the rhythm part of the Auto Accompaniment pattern you selected in step 1 to the sampled sound you selected in step 2. To change the Auto Accompaniment rhythm part back to its original sound, press bp again. Some rhythm part drum sounds cannot be replaced by sampled sounds.Normally when the Digital Keyboard is in sampling standby, it will start sampling automatically whenever it detects sound input. You can use the following procedure to enable manual sampling start, which will cause sampling to wait until you press a button to start it. You can use this to insert silence before the sampled sound. 1.Press ct and then use the bs (10-key) [4] ( ) and [6] ( ) keys to display “SAMPLING” (page E-6). 2.Press the bs (10-key) [7] (ENTER) key. 3.Press the bs (10-key) [–] key to turn off automatic sampling start. This enables manual sampling start, which operates as described below. Melody sampling (page E-19): Sampling starts when you release cs, which you press in step 2 of the sampling procedure. Drum sampling (page E-21): Sampling starts when you release the Digital Keyboard key you press in step 4 of the sampling procedure. When manual sampling start is enabled, sampling starts when you release cs or the keyboard key, not when you press it. Sampling does not start if you hold down the button or key. Using a Drum Sampling Tone in Auto Accompaniment (Drum Assign) Disappears Other Sampling Functions Changing to a Manual Sampling Start SAMPL I NG Flashes A u t o S t r t C
Sampling Sounds and Playing Them on the Digital Keyboard E-24 Normally the Digital Keyboard will stop sampling automatically whenever it detects there is no sound input. You can use the following procedure to enable manual sampling stop, which will cause sampling to continue until you press a button to stop it. You can use this to insert silence after the sampled sound. 1.Press ct and then use the bs (10-key) [4] ( ) and [6] ( ) keys to display “SAMPLING” (page E-6). 2.Press the bs (10-key) [7] (ENTER) key. 3.Press the bs (10-key) [6] ( ) key. 4.Press the bs (10-key) [–] key to turn off automatic sampling stop. Even when there is no sound input from an external device, sampling will continue until you press and release cs or a keyboard key. When manual sampling stop is enabled, sampling stops when you release cs or the keyboard key, not when you press it. Sampling does not stop if you hold down the button or key.You can use the following procedure to specify a sampled tone number and delete its data. 1.Press ct and then use the bs (10-key) [4] ( ) and [6] ( ) keys to display “DELETE” (page E-6). 2.Press the bs (10-key) [7] (ENTER) key. 3.Use the bs (10-key) [–] and [+] keys to select the tone number of the data you want to delete. 4.Press the bs (10-key) [7] (ENTER) key. This displays a delete confirmation message. 5.Press the bs (10-key) [+] (YES) key to delete the data, or [–] (NO) or [9] (EXIT) to cancel the delete operation. After the delete procedure is complete, “Complete” will appear on the display followed by the screen in step 2 of the above procedure. For information about deleting individual drum sounds in a drum sampling set, see “Editing Sampled Drum Set Sounds” on page E-22. Changing to Manual Sampling Stop Au t oS t op Deleting a Sampled Sound DELETE Flashes S 1 : O rgn l Used memory (Unit: Kbytes) Remaining memory capacity Su r e ?
English Sampling Sounds and Playing Them on the Digital Keyboard E-25 You can use the following procedure to protect each sampled sound against accidental deletion. 1.Press bp and then use bs (10-key) to enter the tone number of the sampled tone you want to protect. 2.Press ct and then use the bs (10-key) [4] ( ) and [6] ( ) keys to display “SAMPLING” (page E-6). 3.Press the bs (10-key) [7] (ENTER) key. 4.Use the bs (10-key) [4] ( ) and [6] ( ) keys to display “Protect”. 5.Press the bs (10-key) [+] key to turn on protection. Once protected a tone cannot be deleted. A protected tone is indicated as shown below. ■Saving Sample Data on an External Device SD memory card (page E-55) Computer (page E-61) ■Maintaining Sampled Sound Data in Memory After you save sampled sound data in memory, it will remain there as long as power is supplied to the keyboard. However, if you disconnect the AC adaptor when there are no batteries loaded, sampled sound data will be deleted. Tips for Maintaining Data Use both batteries and the AC adaptor together. Make sure that batteries with sufficient power are loaded whenever you disconnect the AC adaptor. Connect the AC adaptor to the keyboard and plug it into a power outlet before replacing batteries. Before connecting or disconnecting the AC adaptor or replacing batteries, first press 1 to turn off power. Protecting Against Accidental Deletion of Sampled Sounds Pr o t ec t * 1 : O rgn l Protected
E-26 Playing Built-in Songs With this Digital Keyboard, built-in tune data is referred to as “songs”. You can listen to the built-in songs for your own enjoyment, or you can play along with them for practice. In addition to simple listening enjoyment, the built-in songs can be used with the lesson system (page E-31) for practice. You can increase the number of tunes using your SD memory cards (page E-56) or computer (page E-58). Use the following procedure to play back built-in songs. 1.Press bm and bn at the same time. This will start playback of the demo songs. See page E-69 for information about song numbers and the song sequence. Demo playback always starts from song number 001. 2.To change to another song while demo playback is in progress, use bs (10-key) [–] and [+] keys to enter the song number you want (page E-6). This will cause demo playback to jump to the song whose number you entered. You cannot use bs (10-key) number buttons to select a song. 3.To stop demo playback, press bm. Demo playback continues until you stop it by pressing bm. 8 89 9bk bkbl blbm bmbn bn br brbs bs bo boct ct 6 63 3 Playing the Demo Songs Flashes T w i n k l e Tune name Song number B
English Playing Built-in Songs E-27 Use the procedure below to play back one of the built-in songs. You can play along on the keyboard with song playback. 1.Press br. 2.Use bs (10-key) to enter the number of the song you want. See page E-69 for a complete list of available songs. 3.Press bm. This starts playback of the song. Keyboard keys will light as notes are played. 4.Press bm again to stop playback. Song playback will continue (repeat) until you press bm to stop it. You can cancel song repeat by pressing 8 (“REPEAT” indicator disappears from the display).Use the operations in this section to perform pause, skip forward, and skip back operations. ■Pause 1.Press bl. This pauses song playback. 2.Press bl again to resume playback from the point where you paused it. ■Skip Forward 1.Press bk. This skips song playback forward to the next measure. Each press of bk skips ahead one measure. Holding down bk skips forward at high speed until you release it. Pressing bk while song playback is stopped performs lesson function phrase skip forward (page E-32). ■Skip Back 1.Press 9. This skips song playback back to the previous measure. Each press of 9 skips back one measure. Holding down 9 skips back at high speed until you release it. Pressing 9 while song playback is stopped performs lesson function phrase skip back (page E-32). Playing Back a Particular Song Start/Stop KeyNoteTempo Beat Measure Fingering Sustain pedal Pause, Skip Forward, Skip Back Measure number B
Playing Built-in Songs E-28 You can use the procedure in this section to repeat particular measures for practice playing along until you master it. You can specify the start measure and the end measure of the section you want to play and practice. 1.Press 8 to temporarily turn off song repeat (“REPEAT” disappears from the display). 2.When song playback reaches the measure you want to specify as the start measure, press 8. This specifies the measure as the start measure. 3.When playback reaches the measure you want to select as the end measure, press 8 again. This specifies the measure as the end measure and starts repeat playback of the measures in the specified range. During repeat play you can use bl to pause playback, bk to skip forward, or 9 to skip back. 4.Pressing 8 again returns to normal playback. Changing the song number clears the start measure and end measure of the repeat operation. You can use the following procedure to change the speed (tempo) in order to slow down playback to practice difficult passages, etc. 1.Press bo. Use y (slower) and t (faster) to change the tempo setting. Holding down either button changes the setting at high speed. Pressing y and t at the same time will return the current song to its original default tempo. Pressing bo causes the tempo value to flash on the display. While the tempo value is flashing, you can use bs (10-key) to change it. The tempo value will stop flashing if you do not perform any operation for a short while. Changing the song number will return the song to its original default tempo. Repeating Playback of Specific Measures Start End These measures are repeated. Flashes Lights Changing Playback Speed (Tempo)