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Antares Filter user manual

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    5FILTERS #1 AND #2 IN SERIES WITH THEIR
    OUTPUT ROUTED TO #3 AND #4 IN
    PARALLEL In this configuration, audio is
    routed to the input of Filter #1 and after
    being processed is sent to the input of Filter
    #2. The output of Filter #2 is then sent to the
    inputs of both Filter #3 and Filter #4 where it
    is processed in parallel with the outputs of #3
    and #4 mixed together for the final output.
    6ALL FOUR FILTERS IN SERIES In this configura-
    tion, the audio is first routed to Filter #1 and
    its output then passed through each filter in
    turn for further processing. It should be noted
    that in this configuration it is extremely easy
    to end up with no audio at the output. See
    the following notes for details.
    IMPORTANT NOTE: Unlike routing configuration #1, which is pretty
    much foolproof, when you route filters in series, you need to pay close
    attention to each filter’s configuration and cutoff frequency to avoid
    ending up with a patch that makes no sound. Since each filter subtracts
    some portion of a signal’s harmonic content and then passes it on to
    the next filter for more to be subtracted, it’s all too easy in series
    routings to end up with nothing left at the final output.
    When this happens, solo each filter in the series in order from the first
    to last to find out where the audio disappears and then modify the
    offending filters’ settings as necessary.
    As an example, suppose you’re processing a wideband signal through
    Filters #1 and #2. You’ve set Filter #1 for lowpass at 250Hz and Filter #2
    for highpass at 5kHz, so the filter display will look like this:
    It’s obvious that when the two filters are routed in parallel, the output
    will be your original audio with the range between 250Hz and 5kHz
    seriously filtered. However, switch to routing #2 and you will hear no
    output at all. The reason is that Filter #1 starts out by removing the
    portion of your audio above 250Hz and then passes the remaining 
    						
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    portion on to Filter #2 which removes audio under 5kHz. Since the
    entire signal from Filter #1 is under 5kHz, there’s nothing left to send
    to the output.
    ANOTHER NOTE: The one place where series routing is not only useful,
    but pretty much required is when you’re dealing with multiple notch
    filters. As an example, choose routing #6 and set all four filters to
    notch at different frequencies. Link #2, #3 and #4 to #1 and sweep #1’s
    frequency to hear the effect. Now switch to routing #1 and try the
    same thing. There will be very little effect because each of the parallel
    filters is “filling in” the other 3 filters’ notches.
    YET ANOTHER NOTE: When using parallel routings, and particularly
    routing #1, keep in mind that the final output is the sum of all of the
    active filters’ outputs. If you have three or four filters emphasizin\
    g the
    same frequency ranges or with high Qs, you can generate levels that
    can cause clipping and distortion. To prevent this, adjust the individual
    filters’ Gain controls to eliminate the clipping.
    Function Generators
    Filter’s four Function Generators provide a huge variety of dynamic control
    signals that can be used in combination with the Modulation Matrix to
    affect pretty much any key Filter parameter.
    Each of the four Function Generators provides both an Envelope Generator
    and a Low Frequency Oscillator (LFO), thereby offering a simultaneous total
    of 4 Envelope Generators and 4 LFOs. Even though each Function Genera-
    tor can only display the interface of one or the other at a time, both
    functions are available simultaneously in the Modulation Matrix, i.e.,
    Function Generator 1 provides both LFO 1 and Env 1, Function Generator 2\
    provides both LFO 2 and Env 2, etc.
    Use the LFO/ENV rocker switch in the lower right hand corner of each
    Function Generator to select which function to display.
    LFOs
    Each of Filter’s four identical LFOs (Low Frequency Oscillators), provides 10
    different shapes — including three different random shapes — and can be
    set to an independent rate or synced to Filter’s Master Tempo. 
    						
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    NOTE: When using an LFO to produce a desired effect on a particular
    parameter, it is important to recognize that the LFO provides a bipolar
    control signal, i.e., the signal is centered around the value of 0 (the
    value at which it has no effect on the controlled parameter) and
    (except for the random shapes) moves symmetrically both above and
    below 0.
    What this means in practice is that an LFO will cause the parameter it is
    controlling to alternately increase and decrease relative to its initial
    value. If you are going to control something with an LFO, the
    parameter’s initial value should be set with this behavior in mind.
    SYNC TO MASTER
    Click on the Sync To Master button to toggle its state.
    When the button is lit, the LFO is locked to Filter’s Master Tempo and its
    rate is set in beats or fractional beats relative to that tempo. When it is not
    lit, the LFO’s rate can be set directly in Hz or BPM.
    NOTE: When an LFO is Synced To Master, it is truly locked to the master
    tempo, its rate can not be affected by modulation.
    RATE STYLE
    When an LFO is not Synced To Master, click one of the two Rate Style
    buttons to display the LFO’s rate in either BPM or Hz. (This function also
    serves as a handy Hz to BPM calculator.)
    When an LFO is Synced To Master, this control is inactive and the buttons
    are grayed out.
    RATE/BEATS
    This control is used to set the LFO’s frequency. Its label and function depend
    on the state of the Sync To Master button.
    NOTE: Whether you are setting the frequency as an absolute rate or in
    relative beats, this control defines the time it takes the LFO to com-
    plete one cycle of the selected shape (keep in mind that each LFO’s
    Graphic Shape Display shows three complete cycles). So for shapes 1-7,
    the frequency is the time it takes for the LFO to start at zero, move
    through its selected shape and then return to zero ready to start the
    cycle again. In the case of the three random shapes, the frequency
    defines the amount of time that each random value is held. The actual
    shape of the LFO in these cases depends on which type of random
    shape is selected and the actual sequence of values (see the LFO shape
    descriptions below). 
    						
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    BEATS
    When the LFO is synced to the master tempo (the Sync To Master button is
    lit), this parameter is labeled Beats and is set in beats or fractional\
     beats
    relative to the Master Tempo.
    Use the Beats knob to select the desired beat division.
    The data display will indicate the selected beat as follows:• For two or more beats, the number of beats (i.e., 2, 3, 4, ...16)
    • For beat divisions, a graphic representation of selected beat division
    Y ou may also click in the data display to display a popup menu of the
    available values. The choices are:
    32nd note triplet (1/12 beat)
    32nd note (1/8 beat)
    dotted 32nd note (3/16 beat)
    16th note triplet (1/6 beat)
    16th note (1/4 beat)
    dotted 16th note (3/8 beat)
    8th note triplet (1/3 beat)
    8th note (1/2 beat)
    dotted 8th note (3/4 beat)
    quarter note triplet (2/3 beat)
    quarter note (1 beat)
    dotted quarter note (1 1/2 beats)
    2 beats
    3 beats
    4 beats
    …
    16 beats
    Option (Mac)/Alt (PC) clicking the knob will reset the value to 1 be\
    at .
    RATE
    When the LFO is not synced to the master tempo (the Sync To Master
    button is not lit), this parameter is labeled Rate and is set in Hz or \
    BPM
    (depending on the Rate Style setting).
    Use the Rate knob to set the LFO’s frequency over a range of 0.10 Hz to 20
    Hz or 6 BPM to 1200 BPM.
    For ease in setting precise rates, press the Shift key on your keyboard \
    while
    turning the knob to increase the resolution.
    The numeric display will indicate the selected rate in Hz or BPM.
    Y ou may also click in the numeric display and type in the desired rate.
    Option (Mac)/Alt (PC) clicking the knob will reset the value to 1 Hz\
     or
    60 BPM. 
    						
    							27
    TRIANGLE: Similar to the Sine shape, but with a
    sharp (and potentially audible) change of direc-
    tion at the maximum and minimum points. NOTE: Keep in mind that in addition to simply defining the LFO
    frequency’s unit of measure, a further difference is that when you set
    LFO rate in Hz or BPM you are setting an absolute frequency, while
    when you set it in beats you are setting a relative frequency.
    For example, if you set an LFO rate of 12 BPM or .20 Hz (they are
    equivalent), the LFO will complete a single cycle in exactly 5 seconds,
    regardless of any changes to the tempo of your track. On the other
    hand, if you are Synced To Master and have a track at a tempo of 120
    BPM and you set the rate to 10 beats, the LFO will also complete a
    single cycle in exactly 5 seconds (the length of 10 beats at 120 BPM).
    However, if later in the track the tempo changes to 150 BPM, the LFO’s
    rate will change to one cycle every 4 seconds (the length of 10 beats at
    150 BPM).
    In short, if the absolute length of the LFO pattern is of primary impor-
    tance, set the rate in Hz or BPM. If, however, the LFO is a component of
    a tempo-dependent rhythmic pattern, Sync it to the Master Tempo so
    that it will remain in proper sync with any tempo changes.
    SHAPE
    To select one of the LFO’s 10 shapes, click on the appropriate Shape button
    or click on the shape name to display a popup menu of the available
    choices. In either case, a graphic representation of 3 cycles of the chosen
    shape will appear on the Shape display.
    The available shapes are:
    SINE: Starting at zero, the control signal moves
    smoothly to the maximum, to the minimum, and
    then back to zero. Great for smoothly sweeping
    filter frequencies.
    RAMP UP: Starts by instantaneously jumping to
    the minimum value and then spending the entire
    cycle moving up to the maximum value.
    RAMP DOWN: The inverse of the Ramp up. Starts
    by instantaneously jumping to the maximum
    value and then spending the entire cycle moving
    down to the minimum value. 
    						
    							28
    SQUARE: Jumps to maximum where it spends 50%
    of the cycle and then jumps to minimum for the
    remaining 50% of the cycle. Used to rhythmically
    switch a parameter between two specific values.
    SHORT PULSE: Like the Square shape, but spends
    only 25% of the cycle at maximum and 75% at
    minimum.
    LONG PULSE: The inverse of the Short Pulse.
    Spends 75% of the cycle at maximum and 25% at
    minimum.
    THE RANDOM SHAPES: For the three Random shapes, a random value is
    generated for each cycle period. The shapes differ in how they transition
    from value to value:
    RANDOM HOLD: For this shape, the LFO remains
    at the random value for the entire cycle period
    and then instantaneously changes to the next
    value. This is the classic sample-and-hold effect so
    beloved on early analog synthesizers.
    RANDOM SLEW: With Random Slew, the LFO
    glides smoothly from value to value, taking
    exactly one cycle to move from the last value to
    the next one. Useful in moderation for adding
    some random “human error” to an otherwise too
    perfect parameter.
    RANDOM RAMP: This unique shape starts each
    cycle by instantaneously jumping up to the new
    random value and then spending the rest of the
    cycle ramping down to minimum.
    TIP: Try routing the Random Ramp shape to a filter’s frequency and
    gain. Sync the rate to the master tempo and select a beat of an 8th
    or 16th note. By adjusting the filter’s initial frequency and gain and
    the LFO’s modulation depths, you can create a variety of percussive
    rhythms with intricate, randomly generated harmonic accents. Fun
    stuff. 
    						
    							29
    ANOTHER TIP: A quick way to familiarize yourself with the effects of
    the various shapes is to filter a rich pad-type sound with a bandpass
    filter with Q set to 50%. Assign an LFO to control the filter’s frequency
    (see the Modulation Matrix section for details). Set the LFO’s rate to 27
    BPM (or so) and listen to the effects of shapes 1–7. Then boost the rate
    to 299 BPM and try each of the three random shapes. All should
    become clear.
    FUNCTION DISPLAY SELECTOR
    Click on the LFO/ENV rocker switch to select which of the Function
    Generator’s functions to display. Remember that both functions (LFO and
    Envelope) are active simultaneously, regardless of which one’s controls are
    currently displayed.
    ENVELOPE GENERATORS
    Each of Filter’s four identical Envelope Generators provide a flexible way to
    create event-based control signals for controlling various Filter parameters.
    Each Envelope offers multiple triggering options and parameters that can
    be programmed in absolute time or synced to Filter’s Rhythm Generators.
    NOTE: When using an Envelope to produce a desired effect on a
    particular parameter, it is important to recognize that the Envelope,
    unlike an LFO, provides only a positive-going control signal, i.e., the
    signal starts at the value of 0 (the value at which it has no effect on the
    controlled parameter) and thereafter produces only positive values.
    What this means in practice is that an Envelope will always* cause the
    parameter it is controlling to increase relative to its initial value. If you
    are going to control something with an Envelope, the parameter’s
    initial value should be set with this behavior in mind.
    * Well, not always always. If you set a negative modulation amount
    in the Modulation Matrix (see the Mod Matrix section below for
    details), the shape of the envelope will be inverted, causing the
    parameter it is controlling to decrease relative to its initial value. But
    we’re getting ahead of ourselves. 
    						
    							30
    ENVELOPE OVERVIEW
    An Envelope Generator is essentially a control signal that follows a preset
    series of actions at rates and for times that you program. For Filter’s
    Envelope Generators, those actions are:
    1TRIGGER A trigger is an external signal that tells the Envelope Genera-
    tor to begin its actions. In Filter, that trigger can come from one of the
    two Rhythm Generators or from a MIDI Note On command.
    2DELAY (optional) You can set a delay time between when the Trigger is
    received and when the Attack phase begins.
    3ATTACK in the Attack phase, the Envelope’s signal rises from zero to
    the maximum value at the programmed Attack rate.
    4DECAY During the Decay phase, the signal falls from the maximum
    level to the Sustain level at the programmed Decay rate.
    5SUSTAIN LEVEL This is the level that is maintained during the Hold
    time.
    6HOLD TIME This is the amount of time that the Envelope remains at
    the Sustain level. Depending on the Envelope’s Trigger Source, the Hold
    Time is set by the Hold control or by the MIDI Gate time.
    7RELEASE During the Release phase, the signal falls from the Sustain
    level to zero at the programmed Release rate.
    IMPORTANT NOTE: If a new trigger is received by the Envelope Genera-
    tor before it has finished all of the phases described above, it will
    immediately reset to step #2 and start the process over at that point.
    TIME BASE
    Click one of the two Time Base buttons to select the units for the
    Envelope’s time and rate-based parameters. Choosing “ms” (milliseconds)
    will allow you to program the parameters in absolute time. Choosing “RG”
    (Rhythm Generators) will allow you to program the parameters as a
    percentage of the Rhythm Generator step time (see the Rhythm Generator
    section below for details on setting the RG step time).
    NOTE: When you choose RG, keep in mind that you are setting the rate
    parameters as a percentage of one RG step. If you have programmed
    an RG to supply a trigger on every step and you want to have the
    envelope complete its entire cycle with each trigger, make sure that the
    sum of all the rate parameters does not exceed 100%. Likewise, if you
    have programmed an RG to supply a trigger on every other step and
    you want to have the envelope complete its entire cycle with each
    trigger, make sure that the sum of all the rate parameters does not
    exceed 200%. Etc. 
    						
    							31
    ANOTHER NOTE: Like the Delay time and LFO rate described above,
    when you set Envelope parameters in milliseconds, you are setting an
    absolute time or rate, while when you set them as a percentage of the
    RG step time, you are setting a relative time or rate.
    This is of particular importance when you are triggering an Envelope
    with a Rhythm Generator. In that case, you will often want to set the
    parameters in terms of the RG tempo so that if you later need to
    change the tempo, the Envelope will rescale itself to remain in proper
    proportion to the rhythm pattern.
    In short, if the absolute length of the Envelope is of primary impor-
    tance, set the parameters in milliseconds. If, however, the Envelope is a
    component of a tempo-dependent rhythmic pattern, set it in terms of
    the RG step time so that it will remain in proper sync with any RG
    tempo changes.
    DELAY
    This control is used to set the delay time between the arrival of a trigger
    and the onset of the Attack phase. The numeric display will indicate the
    time in milliseconds or as a percentage of the Rhythm Generator step time.
    You may also click in the numeric display and type in the desired value.
    Option (Mac)/Alt (PC) clicking the knob will reset the value to 0 ms or 0%.
    NOTE: You must be careful when setting the Delay to ensure that the
    delay time is not longer than the time between triggers. If a new
    trigger arrives before the entire delay time has passed, the envelope
    will reset to the start of the delay time and the Attack phase will never
    be reached, giving the impression hat the Envelope is somehow
    “broken”or otherwise nonfunctional.
    ATTACK
    The Attack rate is set graphically on the Graphical Envelope Display by
    moving the cursor over the Attack area of the display until the cursor turns
    into a double ended horizontal arrow. Click and hold the mouse button
    and move left or right to set the desired rate. Then you will see a graphical
    representation of the Envelope’s Attack contour and the numeric display
    will indicate the time in milliseconds or as a percentage of the Rhythm
    Generator step time.
    Option (Mac)/Alt (PC) clicking while the cursor is the double ended arrow
    will reset the value to 0 ms or 0%.
    You may also click in the numeric display and type in the desired value. 
    						
    							32
    DECAY RATE AND SUSTAIN LEVEL
    The Decay Rate and Sustain Level can be set simultaneously on the Graphi-
    cal Envelope Display by moving the cursor over the Decay or Sustain area of
    the display until the cursor turns into a four-pointed arrow. Click and hold
    the mouse button and move left or right to set the desired Decay Rate and
    up or down to set the desired Sustain Level. You will see a graphical
    representation of the Envelope’s Decay and Sustain contour and the
    numeric displays will indicate the selected values.
    Option (Mac)/Alt (PC) clicking while the cursor is the four-pointed arrow
    will reset the Decay Rate to 50 ms or 12% and the Sustain Level to 70%.
    You may also click in the numeric displays and type in the desired values.
    HOLD TIME
    This control is used to set the time that the Envelope will remain at the
    Sustain Level. The numeric display will indicate the time in milliseconds or
    as a percentage of the Rhythm Generator step time. For ease in setting
    precise times, press the Shift key on your keyboard while turning the knob
    to adjust the time by 1ms.
    You may also click in the numeric display and type in the desired value.
    Option (Mac)/Alt (PC) clicking the knob will reset the value to 160 ms or
    19%.
    NOTE: This control is inactive if the Envelope’s Trigger Selector is set to
    MG (MIDI Gate).
    RELEASE
    The Release time is set on the Graphical Envelope Display by moving the
    cursor over the Release area of the display until the cursor turns into a
    double ended horizontal arrow. Click and hold the mouse button and move
    left or right to set the desired rate. Then you will see a graphical represen-
    tation of the Envelope’s Release contour and the numeric display will
    indicate the time in milliseconds or as a percentage of the Rhythm Genera-
    tor step time.
    You may also click in the numeric display and type in the desired value.
    Option (Mac)/Alt (PC) clicking while the cursor is the double ended arrow
    will reset the value to 1.0 sec or 40%.
    TRIGGER SELECTOR
    Click one of the four Trigger Selector buttons to choose the source of the
    Envelope’s trigger. The choices are:
    •RG1 (Rhythm Generator 1) The envelope will be triggered whenever
    Rhythm Generator 1 is running and encounters an active cell. (See the
    Rhythm Generator section below for details.) 
    						
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