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Antares AVP1 Hardware user manual

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    Pitches are often described relative to one another as intervals, or ratios of
    frequency. For example, two pitches are said to be one octave apart if
    their frequencies differ by a factor of two. Pitch ratios are measured in
    units called cents. There are 1200 cents per octave. For example, two tones
    that are 2400 cents apart are two octaves apart. The traditional twelve-
    tone Equal Tempered Scale that is used (or rather approximated) in 99.9%
    of all Western tonal music consists of tones that are, by definition, 100
    cents apart. This interval of 100 cents is called a semitone.
    How Auto-Tune detects pitch
    In order for Auto-Tune to automatically correct pitch, it must first detect
    the pitch of the input sound. Calculating the pitch of a periodic waveform
    is a straighforward process. Simply measure the time between repetitions
    of the waveform. Divide this time into one, and you have the frequency in
    Hertz. The AVP does exactly this: It looks for a periodically repeating
    waveform and calculates the time interval between repetitions.
    The pitch detection algorithm in the AVP is virtually instantaneous. It can
    recognize the repetition in a periodic sound within a few cycles. This
    usually occurs before the sound has sufficient amplitude to be heard. Used
    in combination with a slight processing delay (no greater than 4 millisec-
    onds), the output pitch can be detected and corrected without artifacts in
    a seamless and continuous fashion.
    The AVP was designed to detect and correct pitches up to the pitch C6. If
    the input pitch is higher than C6, the AVP will often interpret the pitch an
    octave lower. This is because it interprets a two cycle repetition as a one
    cycle repetition. On the low end, the AVP will detect pitches as low as 42
    Hz. This range of pitches allows intonation correction to be performed on
    all vocals and almost all instruments.
    Of course, the AVP will not detect pitch when the input waveform is not
    periodic. As demonstrated above, the AVP will fail to tune up even a
    unison violin section. But this can also occasionally be a problem with solo
    voice and solo instruments as well. Consider, for example, an exceptionally
    breathy voice, or a voice recorded in an unavoidably noisy environment.
    The added signal is non-periodic, and the AVP will have difficulty deter-
    mining the pitch of the composite (voice + noise) sound. Luckily, there is a
    control (the Sensitivity control, discussed in Chapter 4) that will let the
    AVP be a bit more casual about what it considers “periodic.” Experiment-
    ing with this setting will often allow the AVP to track even noisy signals. 
    						
    							6
    How Auto-Tune corrects pitch
    Auto-Tune works by continuously tracking the pitch of an input sound and
    comparing it to a user-defined scale. The scale tone closest to the input is
    continuously identified. If the input pitch exactly matches the scale tone,
    no correction is applied. If the input pitch varies from the desired scale
    pitch, an output pitch is generated which is closer to the scale tone than
    the input pitch. (The exact amount of correction is controlled by the Speed
    parameter, described below and in Chapter 4.)
    Scales
    The heart of Auto-Tune pitch correction is the Scale. The AVP comes with
    25 preprogrammed scales. For each Scale you can define which notes will
    sound and which won’t. And for each note that will sound, you can decide
    whether the AVP will apply pitch correction to input pitches near that
    note or leave those pitches uncorrected.
    You can also edit any of the preprogrammed scales and save your custom
    scale as part of a Preset.
    Speed
    You also have control over how rapidly, in time, the pitch adjustment is
    made toward the scale tone. This is set with the Speed control (see Chap-
    ter 4 for more details).
    •Fast Speed settings are more appropriate for short duration notes and
    for mechanical instruments, like an oboe or clarinet, whose pitch
    typically changes almost instantly. A fast enough setting will also
    minimize or completely remove a vibrato. At the fastest setting, you
    will produce the now-infamous “Cher effect.”
    •Slow Speed settings, on the other hand, are appropriate for longer
    notes where you want expressive pitch gestures (like vibrato) to come
    through at the output and for vocal and instrumental styles that are
    typified by gradual slides (portamento) between pitches. An appropri-
    ately selected slow setting can leave a vibrato unmodified while the
    average pitch is accurately adjusted to be in tune. 
    						
    							7
    An example
    As an example, consider this before-and-after graphic representation of
    the pitch of a vocal phrase that contains both vibrato and expressive
    gestures.
    In the original performance, we can see that although the final note
    should be centered around D, the vocalist allowed the tail of the note to
    fall nearly three semitones flat. The “after” plot is the result of passing
    this phrase through the AVP set to a D Major Scale (with C# and B set to
    ”Blank”) and a Speed setting of 10. That Speed causes the pitch center to
    be moved to D, while still retaining the vibrato and expressive gestures.
    (Setting C# and B to ”Blank” is necessary to keep the AVP from trying to
    correct the seriously flat tail of the last note to those pitches. See Chapter
    4 for more details.)
    Antares Microphone Modeling
    If you’ve spent any time lately flipping through the pages of pro audio
    magazines, you have almost certainly noticed the intense focus on micro-
    phones. From the proliferation of exotic new mics to the almost cult-like
    following of certain historical classics, never has the choice been greater.
    But amassing a substantial collection of high-end mics is financially pro-
    hibitive for all but the most well-heeled studios.
    Now, using our patented Spectral Shaping Tool™ technology, we’ve
    created digital models of a variety of microphones. Simply tell the AVP
    what type of microphone you are actually using and what type of micro-
    phone you’d like it to sound like. It’s as simple as that.
    10.0 10.5 11.0 D3
    B2 C
    3ORIGINAL
    PERFORMANCE CORRECTED 
    BY AVP 
    						
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    With the AVP, you can record each track through a model of the type of
    mic that will best produce that ideal sound you’re looking for. Or use it in
    live performance to get the sound of mics you’d never consider using on
    stage. You can even use it during mixdown to effectively change the mic
    on an already recorded track. And for that final touch of perfection, you
    can even add some tasty tube saturation.
    About the technology
    The models employed by the AVP are not derived from theoretical consid-
    erations. They are generated by a proprietary analysis process that is
    applied to each physical mic modeled. Not only the sonic characteristics,
    but the behavior of other parameters such as low-cut filters or proximity
    effects accurately reflect the specific performance of each microphone we
    model.
    Another advantage of our model-based approach is that there is essen-
    tially no processing delay apart from the natural phase effects of the
    microphones being modeled.
    Finally, the quality and signal-to-noise characteristics of the processing are
    pristine. Because of our commitment to model-based processing, there are
    none of the limitations or distortions characteristic of FFT-based algo-
    rithms. The quality of the output is limited only by the quality of the
    input.
    So what exactly does it do?
    While there is a lot of fairly complicated stuff going on under the hood,
    the essential functionality of the AVP’s Mic Modeling module is really
    quite simple. Basically, audio originally recorded by a microphone is input
    to the AVP where it is first processed by a “Source Model” which serves to
    neutralize the known characteristics of the input mic. The audio is then
    processed by a second “Modeled Mic” model which imposes the character-
    istics of the modeled mic onto the previously neutralized signal. Finally,
    the audio is passed through a model of a high-quality tube preamp
    offering the option of classic tube saturation distortion.
    Understanding Compression
    Compression is probably the most widely used (and potentially confusing)
    signal process used in today’s studios. Simply put, compression reduces the
    dynamic range of a signal. That is, it reduces the difference in loudness
    between the loudest and quietest parts of a piece of music. Another way
    to think about this is that the compressor is acting as an automatic fader
    which fades down when the signal gets loud and fades back up when the
    signal gets soft. 
    						
    							9
    Why reduce the dynamic range? Consider the problem of mixing the vocal
    in a contemporary rock or pop song. Typically, pop music has a relatively
    consistent level of loudness. If an uncompressed vocal track is added to a
    typical pop mix, loudly sung words or syllables would jump out of the mix,
    while quieter phrases would be buried beneath the instrumental texture.
    This is because the difference between the loudest and softest sounds in
    the vocal - its dynamic range - is very large. This same problem occurs for
    any instrument which has a dynamic range larger than the music bed into
    which it is being mixed. (For that reason, most instruments, not just vocals,
    undergo some compression in the typical mix.)
    By using a compressor to decrease the dynamic range of the vocal, the
    softer sounds are increased in loudness and the loudest sounds are re-
    duced in loudness, tending to even out the overall level of the track. The
    overall level of the compressed track can then be increased (using what is
    referred to as “make-up gain”), making the vocal track louder and more
    consistent in level, and therefore easier to hear in the mix.
    Threshold and Ratio
    How is compression measured? What is a little compression and what is a
    lot of compression?
    The effect a compressor has on a track is determined by the settings of its
    threshold and ratio. The threshold is the level above which the signal is
    attenuated. The ratio is the measure of how much the dynamic range is
    compressed.
    The graph shown below shows the relationship between the input level of
    a signal and the output level of the signal after compression. Notice that
    signals that are louder than the threshold are compressed (reduced in
    level) while those softer than the threshold are unchanged.
    As the input signal exceeds the threshold, gain reduction (reduction in
    loudness) is applied. The amount of gain reduction that is applied depends
    on the compression ratio. The higher the compression ratio, the more gain
    reduction is applied to the signal.
    The graph shows the relationship between compression ratio and gain
    reduction. Examine the 2 to 1 ratio curve. For signals above the threshold,
    this setting transforms a range of loudness 2 units large into a range of
    loudness one unit large (i.e., if the input signal gets “x” units louder, the
    compressed signal increases by only “x/2” units). 
    						
    							10
    Limiting
    Examine the 99:1 curve in the above graph. This setting reduces all sounds
    above the threshold to the same loudness. This is called limiting. Limiting
    is usually employed to allow a dynamic signal to be recorded at a maxi-
    mum level with no risk that transient peaks will result in overload. In this
    application, the threshold setting (usually set relatively high) determines
    the extent to which the peaks will be limited.
    Dynamic Expansion and Gating
    Sometimes, it is desirable to increase the difference between the quietest
    signal and the noise in a recording by using a downward expander. A
    typical application would be eliminating room noises and breath sounds
    that can be heard between the phrases of a recorded vocal part.
    The graph below shows the curveÉ
    						
    							11
    When expanders use ratios higher than 1:10, sounds below the threshold
    are faded out very rapidly. This effect is called gating and can sound very
    abrupt. Adjusting the gate ratio can smooth out the abrupt change. The
    graph below shows the input/output curve for a typical gate.
    OUTPUT
    LEVEL
    INPUT LEVELLOUDER
    LOUDER
    THRESHOLD
    1 TO 2 EXPANSION RATIO
    1 TO 1 RATIO
    OUTPUT
    LEVEL
    INPUT LEVELLOUDER
    LOUDER
    THRESHOLD
    1 TO 99 EXPANSION RATIO
    1 TO 1 RATIO 
    						
    							12
    Sounds that are louder than the threshold get “through the gate” un-
    changed. Sounds that are below the threshold are not heard. Gates can be
    used to great effect in processing drum tracks where sounds from the
    other instruments in the drum set leak through the mike of the instru-
    ment being recorded. Gates are also used frequently to “gate off” a
    reverb tail or the ringing from an insufficiently damped drum head.
    Compression and Expansion Combined
    The AVP allows you to use both compression and expansion simulta-
    neously. This ability is useful in taming the typical problems that arise
    when processing vocal tracks. The graph below illustrates the use of
    compression with a downward expanding gate.
    Using this setting, levels above the compressor threshold will be com-
    pressed at a 4 to 1 ratio. Levels below the compressor threshold but above
    the gate threshold will not be changed. Levels below the gate threshold
    will be gated out completely.
    Used on a vocal track, this setting will compress only hot peaks in the
    voice, while gating out the room sounds, mike stand sounds, and breath
    noises in the track. Precisely what gets compressed and gated is a function
    of the compressor and gate threshold settings.
    The graph below shows a dynamic expander. In this application, the gate
    threshold and ratio are set to gently expand the program material at a 1.5
    to 1 ratio. The compressor ratio is set to 1 to 1. The setting is useful for
    repairing over-compressed material or for adding some punch to drums or
    other percussive sounds.
    OUTPUT
    LEVEL
    INPUT LEVELLOUDER
     GATE THRESHOLD
     COMPRESSOR THRESHOLD
    1 TO 99 EXPANSION RATIO
    4 TO 1 RATIO 
    						
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    Hard Knee/Soft Knee
    The graphs shown above have what are described as “hard knees” in their
    gain curves. This means that as the signal passes through the threshold,
    the gain reduction it receives will begin abruptly. In settings where the
    compression or expansion ratios have high values, the abrupt change can
    be heard and often sounds artificial.
    To make it possible to create settings where the dynamic effects are more
    natural sounding, the AVP incorporates a Knee control which allows you
    to soften the transition between sections of the gain curve. The graph
    below shows a curve which has “soft knees,”making the dynamic transi-
    tions more subtle.
    OUTPUT
    LEVEL
    INPUT LEVELLOUDER
    LOUDER
    GATE THRESHOLD
    1 TO 5 EXPANSION RATIO
    COMPRESSOR
    THRESHOLD
    OUTPUT
    LEVEL
    INPUT LEVEL
    SOFT KNEES
    KNEE = 100  COMPRESSOR THRESHOLD
     GATE THRESHOLD 
    						
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    Attack and Release Times
    The attack time of a compressor is how long it takes for the compressor to
    react once the input level has met or exceeded the threshold level. With a
    fast attack time, the signal is brought under control almost immediately,
    whereas a slower attack time will allow the start of a transient or a
    percussive sound to pass through uncompressed before the processor
    begins to react.
    For sounds without percussive attacks (voices, synth pads, etc.), a fairly
    short attack time is usually used to ensure even compression. For instru-
    ments with percussive attacks (drums and guitars, for example), a slower
    attack time is typically used to preserve the attack transients and, hence,
    the characteristic nature of the instruments.
    The illustration below shows the effect of various the attack times.
    The release time of a compressor is the time it takes for the gain to return
    to normal after the input level drops below the threshold. A fast release
    time is used on rapidly varying signals to avoid affecting subsequent
    transients. However, setting too quick a release time can cause undesirable
    artifacts with some signals. On the other hand, while slower release times
    can give a smoother effect, if the release time is too long, the compressor
    will not accurately track level changes in the input. Slow release times may
    also result in audible level changes known as “pumping.”
    UNCOMPRESSED INPUT COMPRESSED
    1 mSEC ATTACKCOMPRESSED
    10 mSEC ATTACK 
    						
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