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Antares AVOX Evo user manual

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    Chapter 2: Introducing AVOX
    T
    he heart of any great song is a great 
    vocal sound. With the AVOX Antares 
    Vocal Toolkit, we’ve combined five 
    state-of-the-art vocal processing 
    modules that open up an entirely new world of 
    vocal processing capabilities. AVOX gives you 
    the power you need to create stunning vocal 
    tracks in any musical style as well as design 
    unique vocal effects for audio post-production 
    applications.
    In the following chapters we’ll deal with each 
    AVOX tool in turn, but first let’s take a brief 
    look at what’s in AVOX and how you might use 
    the tools in combination.
    AVOX Overview
    The AVOX Antares Vocal Toolkit includes:
    THROAT Physical Modeling Vocal 
    Designer   THROAT is a revolutionary new 
    vocal tool that lets you process a vocal through 
    a meticulously crafted physical model of 
    the human vocal tract. THROAT begins by 
    neutralizing the effect of the original singer’s 
    vocal tract and then gives you the ability to 
    specify the characteristics of the modeled 
    vocal tract. 
    THROAT’s controls allow you to modify the 
    voice’s glottal waveform as well as globally 
    stretch, shorten, widen or constrict the 
    modeled vocal tract. For even more detailed 
    control, THROAT’s graphical Throat Shaping 
    display allows you to individually adjust the 
    position and width of five points in the vocal 
    tract model, from the vocal chords, through 
    the throat, mouth and out to the lips. Finally, 
    THROAT’s Breathiness controls let you  add variable frequency noise to the model, 
    resulting in a range of vocal effects from subtle 
    breathiness, to raspiness, to a full whisper.
    While THROAT has been designed to allow 
    subtle modifications to a voice’s vocal quality, 
    the range of the controls also allows the 
    creation of vocal tract models well beyond 
    the limits of physical human anatomy, offering 
    the possibility of vocal characteristics that are 
    simply unattainable by any other means.
    DUO Vocal Modeling Auto-Doubler
      DUO 
    automatically generates a doubled vocal part 
    from an existing vocal. In addition to allowing 
    programmable variation in pitch, timing and 
    vibrato depth, for even more realism, DUO 
    also includes a simplified version of THROAT’s 
    vocal modeling to provide timbral variation for 
    the doubled part. DUO’s output section gives 
    you independent control of the level and stereo 
    position of the original and doubled voices.
    CHOIR Vocal Multiplier   Neither a 
    harmonizer nor a conventional chorus effect, 
    CHOIR is a unique processor that actually 
    turns a single voice into 4, 8, 16, or 32 distinct 
    individual unison voices, each with its own 
    pitch, timing and vibrato variations. The voices 
    can, if desired, be spread across the stereo 
    spectrum. Assign an instance of CHOIR to 
    each of four voices singing four-part harmony 
    and voilà, instant choir.
    PUNCH Vocal Impact Enhancer   PUNCH is 
    a unique processor that, as its name implies, 
    lets you give your vocal more dynamic impact, 
    allowing it to cut through a dense mix with 
    clarity and power. 
    						
    							
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    SYBIL Variable Frequency De-Esser SYBIL 
    tames vocal sibilance with threshold, ratio, 
    attack and decay controls as well as a variable 
    sidechain high pass frequency to match any 
    vocal performance.
    AVOX  Processing Guidelines
    While it might seem to be convenient to 
    consolidate all of the AVOX functions in 
    one integrated plug-in, some of the AVOX 
    functions use quite a bit of processing power. 
    By organizing them as separate plug-ins, you 
    can choose to instantiate only those you need 
    for each particular vocal track, thereby using 
    only as much of your computer’s DSP power 
    as you absolutely need. 
    While it’s not likely that you’ll be using all five 
    plug-ins on every track, it is likely that you’ll 
    often be using more than one. When that’s the 
    case, keep the following in mind:
    Normal Practice
    •  In general, you should progress from the 
    cleanest possible source vocal through 
    successive stages of processing. THROAT, 
    DUO and CHOIR in particular are designed 
    to process pitched monophonic voices and 
    will function much more effectively with 
    clean input signals. Effects like reverb and 
    conventional chorus or flanging should 
    typically be applied after processing by the 
    desired AVOX plug-ins.
    •  If a track requires de-essing, use SYBIL as  the first of the AVOX plug-ins.
    •  THROAT should be either first in line (fed by  a nice clean signal) or second after SYBIL.
    •  If you will be using PUNCH, it should come  after SYBIL and/or THROAT. 
    •  If you will be using DUO or CHOIR, they  should typically be at the end of the AVOX 
    processing chain.
    Special Cases:
    •  While you will usually choose between DUO or CHOIR, you can use them together for 
    a really huge vocal section. Assign DUO to 
    your track and pan the original and doubled 
    voices to opposite tracks. Then assign 
    separate instances of CHOIR to each of the 
    two tracks. Humongous!
    •  If you will be using a harmonizer to generate  harmonies from a single vocal line, start 
    with SYBIL (if necessary) and then THROAT 
    and then feed its output to your harmonizer. 
    Assign each of the harmonizer’s outputs to 
    individual tracks and use DUO or CHOIR 
    on each track to create a vocal group of the 
    size of your choice. If desired, PUNCH can 
    be used on THROAT’s output or on the 
    individual harmonizer outputs prior to DUO 
    or CHOIR.
    •  If you have a vocal with problematic vibrato  (either too much or too little), you can use 
    DUO for vibrato modification. Assign DUO 
    to the track and use only the doubled output. 
    Set all parameters to their minimum effect 
    and use the Vibrato function to adjust the 
    performance’s vibrato depth. See Chapter 4 
    for more details.
    •  For maximum control of the timbre of  doubled voices (at the cost of increased 
    CPU requirements), assign DUO to your 
    vocal and pan the original and doubled 
    voices to opposite tracks. Then assign an 
    independent instance of THROAT to each 
    part and create a unique timbre for each 
    voice.
    But all that being said, always feel free to 
    ignore any of the above suggestions. The 
    AVOX tools offer entirely new realms of 
    creative possibilities. There is no wrong way.
    Now on to the details. 
    						
    							
    7
    
    Chapter 3: THROAT Physical Modeling 
    Vocal Designer
    T
    HROAT is a revolutionary new vocal tool 
    that lets you process a vocal through a 
    meticulously crafted physical model of 
    the human vocal tract. THROAT begins 
    by neutralizing the effect of the original singer’s 
    vocal tract and then gives you the ability to 
    specify the characteristics of the modeled 
    vocal tract. 
    THROAT’s controls allow you to modify the 
    voice’s glottal waveform as well as globally 
    stretch, shorten, widen or constrict the 
    modeled vocal tract. For even more detailed  control, THROAT’s graphical Throat Shaping 
    display allows you to individually adjust the 
    position and width of five points in the vocal 
    tract model, from the vocal chords, through 
    the throat, mouth and out to the lips. Finally, 
    THROAT’s Breathiness controls let you 
    add variable frequency noise to the model, 
    resulting in a range of vocal effects from subtle 
    breathiness, to raspiness, to a full whisper.
    While THROAT has been designed to allow 
    subtle modifications to a voice’s vocal quality, 
    the range of the controls also allows the  
    						
    							
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    creation of vocal tract models well beyond 
    the limits of physical human anatomy, offering 
    the possibility of vocal characteristics that are 
    simply unattainable by any other means.
    In order to understand what THROAT is 
    doing and how you can use it to process your 
    vocal tracks, it helps to know how our throats 
    actually work to create what we perceive as 
    unique vocal qualities. 
    Vocal production starts with the vocal chords. 
    Air from our lungs is forced through the vocal 
    chords, causing them to vibrate. The contour 
    of this vibration is the glottal waveform. The 
    actual shape of the waveform is affected 
    by each individual’s anatomy as well as the 
    pressure applied to the vocal chords. From 
    there, the voice is propagated through the 
    throat, the mouth and out through the lips. It 
    is the shape of these structures, both their 
    length and width, that create the resonant 
    characteristics that combine with the glottal 
    waveform to define a unique vocal identity.
    With THROAT, for the first time, you have 
    individual control over each of the elements 
    that go into creating a distinct vocal character. 
    Whether you are a producer or engineer 
    looking to subtly enhance a singer’s 
    performance, or a sound designer in pursuit of 
    a totally new vocal effect, THROAT will give 
    you creative capabilities that have simply never 
    before existed.
    Controls
    In order for THROAT to do the best possible 
    job of modeling, it needs to know some basic 
    things about the source audio. The following 
    three controls are used to characterize the 
    vocal that you will be processing:
    Vocal Range
    Use this control to select the range of the 
    track you will be processing. Choices include Soprano Voice, Alto/ Tenor Voice, Bass/
    Baritone Voice and Instrument (a general 
    setting for anything that isn’t actually a vocal). 
    Matching the appropriate algorithm to the 
    input results in faster and more accurate pitch 
    detection and more accurate modeling.
    To select vocal range, click on the Vocal Range 
    pop-up and then select the desired range from 
    the pop-up list. 
    Note: Choosing the wrong Vocal 
    Range (or just forgetting to set it at 
    all) can result in compromised performance. 
    Pay attention.
    Source Glottal Waveform
    The glottal waveform is the waveform 
    produced by the vibration of the vocal 
    chords. The range of an individual’s possible 
    waveforms is defined by their particular 
    anatomy. Within that range, the waveform 
    can change pretty dramatically depending 
    on the performer’s singing style. Imagine, 
    for example, the progression from a breathy 
    whisper, to a straight-ahead pop vocal, to hard 
    rock or full-on operatic aria. 
    A lot of subtle factors influence the glottal 
    waveform, but for ease of setting, we have 
    characterized the choices as loudness. 
    Typically, as loudness increases, so does 
    the pressure applied to the vocal chords and 
    with that change in pressure a corresponding 
    change in glottal waveform. 
    When setting this control, select the loudness 
    level (soft, medium, loud, intense) that most 
    closely matches the performance you are 
    processing. If you’re not sure where your 
    performance lies on this scale, don’t worry. 
    There is no need to obsess over subtle 
    distinctions. If in doubt, just pick one. Once 
    you have set up a model, you can always 
    come back and try another setting and see if it 
    makes a (positive) difference. 
    						
    							
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    To select vocal type, click on the Vocal Type 
    pop-up and then select the closest stylistic 
    character of the vocal performance from the 
    pop-up list. 
    Source Throat Precision
    If you’ve already been poking around the 
    THROAT interface, you might be asking 
    yourself, “What the heck is throat precision?” 
    And a good question it is. 
    As it happens, this control works a bit 
    differently than the previous two. Here, you’re 
    not being asked to tell THROAT something 
    about the input, but instead to tell THROAT 
    how precise to be in its attempt to calculate 
    the characteristics of the input based on the 
    type of modeling you intend doing (the choices 
    being subtle, medium, or extreme).
    So why not always leave it at “subtle”? 
    Another good question. The answer is that 
    THROAT’s most precise analysis results in 
    extremely accurate characterization of the 
    source throat, which works well for models 
    that are within the general range of human 
    anatomy (i.e. subtle modifications). However, 
    for more extreme models, the “subtle” 
    setting can in some cases result in artifacts 
    — most often a sort of “whistling.” In those 
    cases, such artifacts can often be reduced or 
    eliminated by choosing a different setting for 
    this control.
    As a result, the strategy for this control should 
    be to always start with “subtle” (which is 
    the default) and, if a particular model results 
    in artifacts (and you don’t actually like those 
    artifacts), change the precision one step at a 
    time (i.e. to medium and then extreme) until 
    you get the desired effect.
    To select source throat precision, click on 
    the Precision pop-up and then select the 
    appropriate model type from the pop-up list. The next two controls allow you to add a 
    variety of breathiness effects to your modeled 
    voice:
    Breathiness Mix
    This control lets you select the amount of 
    breathiness component mixed into your 
    modeled voice. With a setting of 0, there will 
    be no breathiness (apart from what might be 
    in the original vocal). At a setting of 100, the 
    model will be all breathiness, with none of 
    the original vocal characteristic present at all. 
    Intermediate settings will produce mixes of the 
    original vocal and the breathiness component. 
    The sonic character of the breathiness will 
    depend both on the articulation of the original 
    vocal and, more dramatically, the setting of the 
    Frequency control described below.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0.
    Breathiness Frequency
    This control lets you set the high pass 
    frequency of the breathiness component (i.e., 
    the frequency above which the breathiness will 
    be present). This frequency determines the 
    audio range and character of the breathiness 
    effect. 
    At high settings, the effect will be rather 
    whispery and ethereal (depending, of course, 
    on the original vocal and the Mix amount). 
    At lower settings, the effect is more of a 
    raspiness (again, depending on the mix). 
    Experimentation is the best way to become 
    familiar with the possibilities.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 4000 Hz.
    The remaining controls are used to define the 
    model vocal tract: 
    						
    							
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    Model Throat Length
    The Throat Length control allows you to 
    globally lengthen or shorten the modeled 
    throat. Values above 1.00 represent a 
    lengthening of the throat while values below 
    1.00 represent a shortening of the throat. 
    The actual values represent the percentage 
    change in the throat length. For example, a 
    value of 1.20 represents a 20% increase in 
    throat length, while a value of 0.80 represents 
    a 20% decrease in throat length.
    Changes made to this control are reflected on 
    the Graphic Throat Display described below. If 
    you have used that display to create a custom 
    throat contour, this control will preserve the 
    overall contour while scaling it by the selected 
    amount.Note: While this control gives you 
    the ability to radically change the 
    throat length, keep in mind that the variation in 
    the length of human vocal tracts is rarely more 
    than about 25% in either direction. If you are 
    looking for a “realistic” vocal characteristic, 
    start with modest settings of this control. (As a 
    visual reference, this range is indicated by color 
    on the control scale.) More extreme settings 
    can produce dramatic results, but probably not 
    what anyone would call “realistic.”
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 1.00.
    Model Throat Width
    The Throat Width control allows you to globally 
    widen or constrict the modeled throat. Values 
    above 1.00 represent a widening of the throat 
    while values below 1.00 represent a narrowing 
    of the throat. 
    The actual values represent the percentage 
    change in the throat width. For example, a 
    value of 1.20 represents a 20% increase in 
    throat width, while a value of 0.80 represents a 
    20% decrease in throat width. Changes made to this control are reflected on 
    the Graphic Throat Display described below. If 
    you have used that display to create a custom 
    throat contour, this control will preserve the 
    overall contour while scaling it by the selected 
    amount.
    Note: Similar to the Length control 
    above, this control gives you the 
    ability to radically change the throat width. 
    Again, if you are looking for a “realistic” vocal 
    characteristic, start with modest settings of 
    this control. (And again, this range is indicated 
    by color on the control scale.) More extreme 
    settings can produce dramatic results, but 
    probably not what anyone would call “realistic.”
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 1.00.
    Model Glottal Waveform
    As was explained above in the Source Glottal 
    Waveform section, the glottal waveform is 
    the waveform produced by the vibration of 
    the vocal chords. We used the Source Glottal 
    Waveform control to help THROAT neutralize 
    the effect of the original vocal’s glottal 
    waveform. The Pulse Width and Voice Type 
    controls let you define the glottal waveform 
    you want to model.
    Glottal Pulse Width
    This control allows you to select the pulse 
    width of the modeled glottal waveform. If you 
    are at all familiar with analog synthesizers, you 
    can think of this as being vaguely similar to the 
    variable pulse width control on a square wave 
    oscillator (and if you’re not familiar with analog 
    synthesizers, don’t worry, just move the slider 
    and listen to what happens).
    You will find that the most dramatic timbral 
    changes are usually found at the extreme ends 
    of this control’s range. If you’re looking for 
    realistic, stay in the middle 80% of the range. 
    						
    							
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    Important Note: Keep in mind that 
    this control interacts with the Glottal 
    Voice Type control below. Each Voice Type sets 
    a default Pulse Width that is associated with 
    it. So if you set this control and then select a 
    new Voice Type below, the value of this control 
    will change to the new voice type’s associated 
    pulse width default. For that reason, it is usually 
    best to select the Glottal Voice Type first and 
    then make any desired adjustments to the 
    pulse width.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 64.
    Glottal Voice Type
    This control is the converse of the Source 
    Glottal Waveform control described above. 
    We used that control to tell THROAT the 
    characteristic of the original performance. We 
    use this control to tell THROAT what kind of 
    characteristic we would like to model.
    The choices here are the same as the choices 
    for the Source Glottal Waveform control (i.e., 
    soft, medium, loud, and intense). If you want 
    to preserve the stylistic character of the original 
    vocal, set this control to the same voice type 
    as you set the Source Glottal Waveform (e.g., if 
    you set Source Glottal Waveform to “soft,” set 
    this control to “soft”). 
    As mentioned above, this control interacts 
    with the Glottal Pulse Width control. Each of 
    the Voice Types sets a default Pulse Width 
    that is associated with it. Once a Voice Type 
    is set, the pulse width may then be adjusted 
    separately. Note:
     Despite the value names 
    (soft, loud, etc.), this control does 
    not necessarily change the actual level of the 
    signal (although the “intense” setting does 
    sometimes result in some level gain). Its 
    purpose is to model the glottal waveform that 
    would result from the various styles of singing. 
    If you want to adjust the level, use the Output 
    Gain control described below.
    To select vocal type, click on the Vocal Type 
    pop-up and then select the desired stylistic 
    character from the pop-up list. 
    Graphic Throat Display
    Okay, here’s where the fun really starts. 
    The Graphic Throat Display allows detailed 
    tweaking of the model throat. For the purpose 
    of this control, the model throat is divided into 
    four sections defined by five boundary points. 
    For reference, these sections and boundary 
    points are illustrated on the head graphic to 
    the left of the Throat Shaping display. Point 
    (1) starts at the vocal chords and the sections 
    progress through the throat and the mouth out 
    to the lips, which are at point (5).
    The Throat Shaping display itself consists of 
    two elements: the original throat plot and the 
    model throat plot. The original throat plot is 
    colored blue and is not user-changeable. It 
    represents the original length and width of the 
    four throat sections and serves as a reference 
    relative to which changes to the model throat 
    are made.
    The model throat plot is colored red and 
    includes five control points that can be grabbed 
    and moved, effectively adjusting the length and 
    width of individual sections of the throat.
    Additionally, the background of the display is 
    divided into two sections by color. The lighter 
    blue central area represents the range of 
    adjustments that are consistent with typical  
    						
    							
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    human anatomy. As long as all control points 
    and plot lines fall in this area, the results of 
    your model will be more or less “realistic.”  
    The darker blue area represents the range of 
    adjustments that exceed the dimensions of 
    typical human vocal tracts. When any control 
    point or plot line falls in this area, the result 
    may or may not sound like something that you 
    might recognize as a human voice. The more 
    points and/or plot lines fall in this area, the 
    more extreme the effect.
    When you open a new instance of THROAT, 
    the default state of the Throat Shaping display 
    is with the original and model throat plots 
    exactly superimposed, indicating no difference. 
    If you adjust the Throat Length and/or Throat 
    Width sliders, you will see the entire red model 
    plot move to reflect the changes. Length 
    changes are self-evident. For width changes, 
    any part of the model plot that lies above the 
    original plot indicates a widening of the throat 
    while any part of the model plot below the 
    original plot indicates a narrowing of the throat.
    Here are some things to consider when 
    working with the Throat Shaping display:
    •  Point (1), which represents the vocal chords, serves as the anchor of the vocal tract. It can 
    be adjusted for width but not length. 
    •  When you move points (2), (3), or (4)  horizontally, you are adjusting the relative 
    lengths of the adjacent sections. For 
    example, if you move point (3) to the right, 
    you are lengthening the section between 
    (2) and (3) while shortening the section 
    between (3) and (4). The overall length of 
    the throat model remains the same. 
    •  Only by moving point (5) can you change the  overall length of the model (apart from using 
    the Throat Length slider, of course). 
    •  As we’ve mentioned, if you’re looking  for “realistic” vocal characteristics, you 
    would do well to start with relatively small 
    adjustments that result in all control points 
    and plot lines remaining in the central light 
    blue area. 
    •  In addition to the plot point positions, watch  the contour of the plot lines connecting 
    them. It’s possible to place the points in 
    positions relative to each other that cause 
    the plot lines to bow out towards the edges 
    of the display (or even pin against an edge of 
    the display). This will almost always result in 
    artifacts of one sort or another. (Of course, if 
    it’s artifacts you’re looking for, they may be 
    just what you want.)
    •  When you have created a custom model  contour, the Model Throat Length and Width 
    controls will adjust the overall throat length 
    and width while retaining (and scaling) your 
    custom contour. 
    •  Extremely striking effects can be created  by moving plot points in realtime. You can 
    do this manually (for one point at a time) or, 
    much more powerfully, you can use your 
    host’s automation capabilities to program 
    movements of all five points simultaneously. 
    For the purposes of automation, each point 
    is represented by two parameters, one 
    for horizontal position (length) and one for 
    vertical position (width).
    In addition to the original and model plots, 
    when THROAT is processing audio the display 
    will also contain real-time representations of 
    the original and modeled throat contours. As 
    with the plots, the blue contour is the original 
    throat and the red contour is the model throat.
    As you begin to get familiar with the Throat 
    Shaping display, trial-and-error will no doubt be 
    the first order of the day. However, with a little 
    experience, you will soon be able to predict 
    what effect a particular plot adjustment will  
    						
    							
    13
    
    have. Checking out the factory presets, with 
    a particular eye towards model plot shapes, 
    should help you on your way.
    Reset
    Clicking the Reset button cancels any custom 
    contour you have programmed, but retains any 
    global Stretch and Width settings set by the 
    Model Throat Length and Width controls. To 
    reset those controls, Command (Mac)/Control 
    (PC) click them to set them to their default 
    values.
    Output Gain
    This control lets you adjust the output level of 
    the modeled vocal over a range of +/ - 24 dB. 
    As you will discover, some models result in 
    substantial level changes. This control is used 
    to bring them back up or down to the desired 
    level.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0 dB.
    Level Matching
    As mentioned above, some model settings 
    result in substantial level changes. The Level 
    Matching function attempts to compensate 
    for level differences between the original and 
    processed versions by automatically applying 
    gain adjustments to the modeled version. Very Important Note:  This 
    function is provided for ease of A/B 
    comparisons with the original vocal. It inserts 
    some processing into the modeled vocal path 
    that can have a very small but nonetheless real 
    effect on the overall audio quality. Once you 
    have a model you like, turn the Level Matching 
    function Off and use the Output Gain to adjust 
    the proper level. 
    Click the Level Matching button to toggle its 
    state. The button will display On or Off as 
    appropriate.
    Bypass
    This control is used to (you guessed it) bypass 
    the plug-in. It has been designed to provide 
    artifact-free bypass switching so that you can 
    use it to seamlessly enable THROAT only 
    where desired on a track.
    Click the Bypass button to toggle its state. The 
    button will display On or Off as appropriate. 
    Keep in mind that “On” means that the 
    Bypass function is on, i.e., the plug-in is 
    bypassed.
    Usage Tips
    •  THROAT is a monophonic processor.
    •  For best modeling performance, THROAT 
    needs to be able to detect the pitch of the 
    original performance. To do that, THROAT 
    requires a clean, pitched, monophonic 
    signal. If THROAT can not reliably detect the 
    pitch of the input, either because of a noisy 
    or effected signal or because the input is not 
    a single monophonic voice, it will not fail, but 
    will fall back to an alternative (but not quite 
    as accurate) modeling method. 
    •  As has been mentioned several times  already, for natural, “realistic” results, always 
    start with relatively small adjustments to the 
    various throat modeling controls, whether 
    the Length and Width sliders, or the Graphic 
    Display control points.
      The actual range of variation in human  anatomy is quite small relative to the overall 
    range offered by THROAT. When you’re 
    first getting started, try limiting control 
    changes to around +/ - 15%. As you get a 
    feeling for the effect of various settings, 
    slowly increase the ranges until things start 
    sounding weird (not that that’s necessarily a 
    bad thing). 
    						
    							
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    •  If you just want to start playing, try the following brief  tutorial.
      Start by assigning THROAT to a vocal part  and set the above contour on the Throat 
    Shaping display:
      Be sure you have set the proper Vocal  Range and Source Glottal settings and leave 
    all the other controls at their default values.
      Now, while listening to your vocal, slowly  move the Model Throat Length slider from 
    1.00 to 1.25. Note the effect. Depending, 
    of course, on the source vocal, you might 
    typically hear the vocal quality become 
    subtly darker, more male, older, etc. 
      Then try moving it back to 0.75. Again note  the effect. In this case the result might be 
    subtly more bright, female, young, etc.
      Next, return the Model Throat Length slider  to 1.00 and repeat the above with the Model 
    Throat Width.
      Finally, experiment with various  combinations of the two controls. As you 
    become familiar with their effects, try more 
    extreme settings of the controls.
    •  Speaking of weird, it may be useful to  understand just why extreme models are 
    perceived as “unrealistic” or strange.   As mentioned above, the range of human 
    vocal anatomy is actually relatively small. In 
    order that we can differentiate between the 
    voices of the many people we encounter in 
    our lives, the auditory processing function 
    in our brains is extremely sensitive to very 
    small differences in vocal timbre within the 
    typical range of variation. But as a result 
    of this, we have no frame of reference for 
    vocal timbres that fall outside of the range 
    of common human anatomy. We can’t 
    picture the person who would sound like 
    that. So we think more in terms of “filtered,” 
    “tubular,” or whatever. Trust us, if there 
    were people with vocal tracts of the more 
    extreme dimensions THROAT is capable of, 
    this is what they’d sound like.
    •  While THROAT has been designed for voice,  experiments here have shown that it can 
    produce quite striking effects when used on 
    other instrumental tracks. Try it with drums, 
    guitars, bass, in fact pretty much anything. 
    (In particular, applying it to a drum loop and 
    then following that up with PUNCH has 
    resulted in some truly twisted beats. Give it 
    a try.)
    •  Play, play, play. 
    						
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