Antares AutoTune user manual
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Auto-Tune UserÕs Manual 21 CHAPTER 3 Auto-Tune Tutorial ÒI donÕt want to know how it works Ð I want to know how to work it!Ó Ð Keith Emerson This chapter introduces you to how Auto-Tune works by guiding you through several tutorials. All of the important controls are explained. Also, tips are presented that will help you use Auto-Tune effectively. If you only read one chapter, read this one. The Auto-Tune installation process copies several audio Þles into the instal- lation folder. Use these Þles in the exercises below. Lesson 1: Automatic Mode Controls This lesson will exercise the Automatic Mode controls of Auto-Tune using a synthetic sweep signal. The Automatic Mode works by continuously track- ing the pitch of the input data and comparing it to a scale. The scale tone having its pitch closest to the input is identiÞed. An output pitch is created which is closer to the scale tone than the input. 1. Setup your playback so that Auto-Tune processes the Þle ÒA2-A3-A2 sweepÓ . 2. Set the Key popup to A. 3. Set the Retune slider to zero. 4. Set Bypass ÔonÕ and play the sweep to hear the input sound. 5. Set Bypass ÔoffÕ. Play the sound again.
Auto-Tune Tutorial 22 Auto-Tune UserÕs Manual What you just heard was an A major scale. This is because Auto-Tune con- tinuously compared the input pitch to the A major scale and corrected the output pitch so that the output was closer in pitch to the scale tones. Now do the following: 1. Press the Edit Scale button. The left most column is labelled Òdo not trackÓ. Clicking in this column places a ÒchkÓ indicator. This has the effect that when the pitch of the incoming sound is close to a tone so edited, the output pitch is not changed from the input. This is like a pitch dependent bypass. The next column is labeled ÒremoveÓ. Clicking in this column causes the tone to be removed from the scale, as if it were never there to begin with. 2. Press the mouse when the cursor is under the ÒremoveÓ column so that the ÒchkÓ symbol appears next to the tones B, D, F# and G#. The dialog will appear 3. Press Done and play the sound again. You just heard a A-major triad because you had removed all other tones from the scale. On scales with more than 7 tones, the Edit Scale dialog appears with addi- tional buttons. The Òset major scaleÓ and Òset minor scaleÓ buttons cause all
Auto-Tune UserÕs Manual 23 Lesson 1: Automatic Mode Controls tones to be removed except those nearest the diatonic Equal Tempered Scale of the current key. On microtone scales, additional ÒMicrotonal tuning dataÓ appears in the window that shows the cents values for various ideal intervals. These can be used to help tune up the scale by allowing you to select tones that are in tune with other pitches in the harmonic structure. 1. Press the Edit Scale button. 2. Press the mouse under the Òdo not trackÓ column so that the ÒchkÓ sym- bol appears across from E. 3. Press Done and play the sound again. You just heard the effect of not tracking the E. Over the duration when the output should be E, Auto-Tune entered a bypass mode. 1. Move the Retune slider to about 30. 2. Play the sound again. Compare the 30 setting to the 0 setting. The setting of 0 is fast: Auto-Tune makes instantaneous pitch changes. The setting of 30 is slower. Auto-Tune makes gradual pitch changes. This slider controls how rapidly the pitch correction is applied to the incoming pitch. The units are milliseconds. A value of zero will cause instantaneous changes from one tone to another and will completely suppress a vibrato (note that related volume changes will remain). Retune values from 10 to 50 are typical for vocals. 1. Set the Retune slider to 0. 2. Press the Edit Scale button. 3. Press the mouse under the ÒremoveÓ column so that the ÒchkÓ symbol appears next to all the tones except F#. Edits made using the Edit Scale dialog depend on the scale. That is, each scale retains its own edits separate from the other scales.
Auto-Tune Tutorial 24Auto-Tune UserÕs Manual 4. Press Done and play the sound again. As the sound is playing, slide the Scale Detune slider. You are hearing the output pitch change with the Detune slider movement. This is because the Detune slider changes the pitch standard of the scale. If you have a tone you know that you want to use as the pitch standard, select that tone and play it in a loop. Adjust Scale Detune until the Change meter reads zero. 1. Set the Vibrato popup to Òsine waveÓ and play back the sound. 2. Experiment with the vibrato controls to learn their effects. Lesson 2: Graphical Mode This lesson will show you how to use the Graphical Mode controls of Auto-Tune. The Automatic Mode and Graphical Mode function separately; when one is active, corrections of the other are not performed. The Graphical Mode is similar to the Automatic Mode in that it continu- ously tracks the pitch of the incoming sound and modiÞes the output pitch to be closer to a desired pitch. In the Graphical Mode, the desired pitch is not a scale tone, rather it is given graphically by you and is called the Òtar- get pitch functionÓ. As in Automatic Mode, the rate of change towards the desired pitch (the target pitch function) is controlled by the Retune slider. The Graphical Mode uses the Pitch Graph:
Auto-Tune UserÕs Manual25 Lesson 2: Graphical Mode The appearance of the Pitch Graph is affected by the Key, Scale and Detune setting in the Automatic Mode. These parameters do not affect the compu- tations performed in Graphical Mode. They merely provide you with infor- mation about the location of scale tones so that you may draw in your desired pitches. The basic steps you will perform in Graphical Mode are: ¥Select some sound for processing. This is done in the Soundbites win- dow. ¥Bring up Auto-Tune. Set the buffer for a few seconds longer than the duration of the audio you are going to tune. Press the Track Pitch button, then play back the sound. The pitch will be detected and then displayed in the Pitch Graph as a red curve. ¥Create a target pitch function using the Graphical tools and adjust the Retune slider for the desired effect. ¥Press Correct Pitch and play back the sound. This will cause the pitch to be corrected as speciÞed. LetÕs begin the tutorial: 1. Setup your playback so that Auto-Tune processes the Þle ÒA2-A3-A2 sweepÓ . 2. Set the Key popup to A. 3. Press the Graphical Mode button. 4. Press the Track Pitch button. 5. Play the sweep signal through Auto-Tune. After the playback stops, or is stopped by you, you will have to press the ÒTrack PitchÓ button again to stop the tracking function. In Graphical Mode, it is important that the sound played back for pitch correc- tion begins precisely at the same spot as the sound played back for pitch detec- tion. This is because the plug-ins do not know the absolute Òtime-of-dayÓ. The speciÞed target pitch function will be applied to whatever sound occurs after playback begins, even if it is a completely different sound. In other words, before you press Correct Pitch and play, make sure that the counter is set to start from the exact place you started Track Pitch.
Auto-Tune Tutorial 26Auto-Tune UserÕs Manual 1. Press the Zoom/Select tool and drag out a box on the Pitch Graph that encloses the red curve. You will see the following: 2. Press the Line tool and enter a line similar to that below. By clicking mul- tiple points on the Pitch Graph, line segments joining the points will be drawn. If you move the cursor outside the Pitch Graph during point entry, the graph will be automatically scrolled. To exit, double-click a point or press on the keyboard. To erase the last point entered, press on the keyboard. 3. Press Correct Pitch and play back
Auto-Tune UserÕs Manual27 Lesson 2: Graphical Mode 4. Select the Curve tool, then click and hold down the mouse on the Pitch Graph. A curve will be drawn as the mouse is dragged. To exit, lift up on the mouse. Create a curve similar to the one shown: 5. Press Correct Pitch and play back the sound to hear the effect. 6. Listen to the effect of the Retune slider as you change the values between 0 and about 50. 7. Experiment with the Pointer tool. This tool is used to select and drag lines and curves. Clicking on white space in the Pitch Graph causes all objects to become de-selected. Clicking on white space and dragging causes object end points to become selected. Shift-clicking (and dragging) is used to select contiguous points. Dragging off the Pitch Graph automatically scrolls the graph. Every line or curve has two end points. If both end points are selected, the object is said to be selected. If you click on an object which is not selected, it becomes selected. If you click on an object that is already selected, it (and anything else that is selected) stays selected so you can drag it. Dragging causes the selected objects to be moved. Any objects that have one end-point selected will be stretched during dragging. Dragging is constrained by neighboring unselected objects. If you hold down the option key and then click to drag, the cursor will be restricted to vertical only movements. This is particularly handy after using the ÒMake CurveÓ button, discussed below.
Auto-Tune Tutorial 28Auto-Tune UserÕs Manual 1. Select one or more objects and play with undo, cut, copy, paste and select all. The Auto-Tune clipboard is not shared with other Auto-Tunes. It is also not shared by other plug-ins, or other applications. Keyboard equivalents: The following are keyboard equivalents to the respective Graphical Mode buttons on certain platforms. Try them out and see if they work for you: Command (Apple) Key Function a Select All zUndo xCut cCopy vPaste TABLE 2. Edit Control Keys
Auto-Tune UserÕs Manual29 Lesson 3: A Quiz Lesson 3: A Quiz So, you think youÕre getting the hang of this? Well, if you really are, youÕll be able to answer the question at the end of this lesson. 1. Use the techniques above to achieve the following Pitch Graph. Note the horizontal target pitch function: 2. Set the Retune slider to 0, press Correct Pitch and play back the sound to hear the effect.. The pitch you will hear is a steady tone, as you would expect. 3. Now set the Retune slider to about 50, press Correct Pitch and play back the sound to hear the effect... The pitch you now hear starts out sharper and then becomes ßatter. Why? The Auto-Tune settings, including all the scale edit data, the input sound pitch, input sound envelope and target pitch data are saved with the project settings .
Auto-Tune Tutorial 30Auto-Tune UserÕs Manual Lesson 4: Precision This lesson is actually more like a demonstration to show the extraordinary precision by which Auto-Tune can track and correct intonation problems. It will, though, give you a little more practice using Auto-Tune. If this doesnÕt sound interesting, please proceed to Lesson 5, below, which is an important tutorial of some Graphical Mode techniques. 1. Setup your playback so that Auto-Tune processes the Þles ÒC2 Ahhh v3Ó and ÒC2 Ohhh v1Ó. 2. In each Auto-Tune, set the Retune slider to 0. 3. In each Auto-Tune, set the Key popup to B-ßat. 4. In each Auto-Tune, press the Bypass buttons to bypass processing. 5. Play back the sound to hear the effect. Believe it or not, these are vocal samples from a CD of samples. Sounds nasty, doesnÕt it? 6. Press Bypass in each Auto-Tune so processing is occurring. If youÕve done everything right, you will hear the samples so well in tune that they sound like one voice. Lesson 5: Using the Make Curve Button The make curve button is an important tool in Auto-Tune. It allows you to make precise and natural pitch corrections in Graphical Mode. 1. Setup your playback so that Auto-Tune processes the Þle ÒCrowd AllÓ . 2. Press the Graphical Mode button. 3. Press the Track Pitch button. 4. Play the ÒCrowd AllÓ Þle.