American Audio USBSD card PLAYER SDJ2 User Manual
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through the current track. If in PLAY mode and the SEARCH mode is not activated the jog Wheel (16) will act as a PITCH BEND. - When in PAUSE mode, you can use the jog Wheel (16) to search, backward or forward through the current track. If the SEARCH button is activated you can search fast through the track, if the but- ton is not activated you can search frame by frame or a slow search. SEArCH LOCk: ON - A fast search can only be done when the player is in PAUSE mode, not in PLAY mode. 18. PLAY/PAUSE BUTTON - Each press of the play/pauSe button (18) causes the operation to change from play to pause or from pause to play. While in play mode the green LED will glow, and while in pause mode the green LED will flash. 19. CUE - Pressing the CUE button during playback immediately pauses playback and returns the track to the last set cue point (see setting a CUE POINT, page 18). The red CUE BUTTON LED will glow when the unit is in cue mode. The LED will also flash every time a new CUE POINT is set. The CUE button can be held down to momentarily play the track. When you release the CUE button it instantly returns to the CUE POINT. You can also tap the CUE button to create a BOP EFFECT. 20. FADER START SWITCH - With this function you can use the crossfader to start and stop the player. The FADER START switch activates the fader start feature. When the fader start feature is activated sliding the crossfader from left to right will play or cue the\ player connected. Example: Be sure the Fader Start feature is activated on both players. S\ lide the crossfader to the player 1 position (full left) and begin playback on player 1. Slid\ e the crossfader to the play- er 2 position (far right), this will immediately trigger the play func\ tion on player 2 and return player 1 to cue mode. To return to normal fader operation turn the FADER\ START SWITCHES to the OFF position. 21. CROSSFADER - This fader is used to blend the output signals of channels A and B together. When the fader is in the full left position (channel A), the output signal of channel A will be controlled by the master volume level. The same fundamentals will apply for channel B. Sliding the fader from one position to another will vary the output signals of channels A and B respectively. When the cross- fader is set in the center position, the output signals of both the channels A and channels B will be even. 22. CHANNEL EQ SECTION - CHANNEL TrEbLE (HIgH) CONTrOL - This knob is used to adjust the treble (high) levels of a channel allowing for a maximum treble gain of +10dB or maximum decrease of -26dB. Turning the knob in a counter-clockwise direction will decrease the amount of treble applied to a channel signal, turning the knob in a clockwise direction will increase the amount of treble applied to a channel signal. CHANNEL bASS (LOw) CONTrOL - This knob is used to adjust the bass (low) levels of a channel allowing for a maximum bass gain of +10dB or maximum signal decrease of -26dB. Turn- ing the knob in a counter-clockwise direction will decrease the amount of bass applied to a channel signal, turning the knob in a clockwise direction will increase the amount of bass applied to a channel signal. 23. MIXED OUTPUT BUTTON - This button is used to switch the output signal between MIXED OUTPUT and PLAYER 1. When the MIXED OUTPUT is activated, the output will send a mixed output signal. You can connect the mixed output of the player directly to an amplifier or a set of powered gENErAL FUNCTIONS AND CONTrOLS (Cont.) ©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 11
speaker cabinets. If the MIXED OUTPUT is not activated, the output will send player 1 output sig- nal. 24. POWER BUTTON - Press and hold this button for at least 2 seconds to power the unit on and off. 25. PITCH SLIDER - This slider is used to adjust the playback pitch percentage. The slider is a set adjustment and will remain set until the pitch slider is moved or the pitch function has been turned off. This adjustment can be made with or without a loaded SD card or USB device. The pitch adjustment will remain even if the audio source has been removed and will reflect on any audio source that is loaded into the player. That is to say, if you set a +2% pitch on one audio source, remove that audio source and load another, that source too will have a +2% pitch. The amount of pitch being applied will be displayed in the lcD (2). 26. IN, OUT, & RELOOP BUTTONS - IN BUTTON - “CUE ON THE FLY” - This function allows you to set a CUE POINT (see CUE POINT page 18) without music interruption (“on the fly”). This button also sets the starting point of a seam- less loop (see SEAMLESS LOOP on page 18). OUT BUTTON - This button is used to set the ending point of a loop. A loop is started by pressing the in button, pressing the out button set the loop ending point. The loop will continue to play until the out button is pressed once again. RELOOP BUTTON - If a SEAMLESS LOOP has been made (see setting a SEAMLESS LOOP on page 18), but the player is not actively in SEAMLESS LOOP mode (a loop is not playing), pressing the reloop button will instantly reactivate the SEAMLESS LOOP mode. To exit loop, press the out button. LOOP and RELOOP will appear in the lcD DiSplay (2) when the RELOOP function is available. 27. CUE BANk BUTTONS 1-3 - These buttons are used to store either three (3) cue points or three (3) loops. Each button can store either a loop or a cue point. 28. MEMORY BUTTON - This button allows you to program up to 3 cue points or three loops in to the three cue bank buttonS (27). The loops or cue point can then be recalled at any time even when the music source device has been removed and reloaded at a later time. See page 21 for more information. 29. ADV. TRACk BUTTON - While either playing a track or in pause mode, press this button to search for the next track you want to play. When you press this button you will enter ADV. TRACK mode, the TRACK indicators will flash. You can use track knob (9) to search for the next track you want to play. Press the track knob (9) once you found your desired track. The LCD will display "Searching..." and then "FOUND" once the track is found. When the track that is playing comes to an end press the track knob (9) once more to play the track that you searched for. Please see page 22 for complete instructions. B. SD/USB PLAYER - REAR (FIGURE 2) 30. MICROPHONE JACk - This jack is used to a connect a microphone to the mixer. Connect your microphone via this 1/4 inch (6.3mm) jack. The volume output level for this microphone will be con- trolled by the by the microphone volume control (5). 31. B ALANCED OUTPUTS - These jacks send a balanced output signal. 32. AUDIO OUTPUTS PLAYER 1 - These jacks send a left and right analog mono output signal. Use gENErAL FUNCTIONS AND CONTrOLS (Cont.) ©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 12
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 13 gENErAL FUNCTIONS AND CONTrOLS (Cont.) these jacks to send standard audio to a mixer or receiver. The red colored jack represents the right channel output and white jack represents the left channels output. Output depends on the setting of the MIXER OUTPUT MODE. 33. POWER CONNECTOR - Plug in the provided power adapter here. Only use the provided power adapter. 34. CONTROL START A JACk- Connect the supplied mini-plug from the CUE jack on the rear of your unit to the CONTROL out jack of a compatible American Audio® or American DJ® mixer. This will enable the "Q-Start" function. This feature is only available on American Audio® or American DJ® “Q” series mixers. 35. CONTROL START B JACk - Connect the supplied mini-plug from the CUE jack on the rear of your unit to the CONTROL out jack of a compatible American Audio® or American DJ® mixer. This will enable the "Q-Start" function. This feature is only available on American Audio® or American DJ® “Q” series mixers. 36. AUDIO OUTPUTS PLAYER 2 - These jacks send a left and right analog mono output signal. Use these jacks to send standard audio to a mixer or receiver. The red colored jack represents the right channel output and white jack represents the left channels output.
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 14 gENErAL FUNCTIONS AND CONTrOLS (Cont.) D. LCD DISPLAY PANEL (FIGURE 3) 37. CUE INDICATOR - This indicator will glow when the unit is in CUE mode and will flash every time a new CUE POINT is set. 38. FOLDER INDICATOR - This will indicate which folder you are in. 39. TIME DISPLAY - These indicators detail the Minutes, Seconds, and Frames. The meter will dis- play either the elapsed or remaining time of a track. 40. T IME BAR INDICATOR - This bar gives a visual approximation of a track's remaining time. This bar will begin to flash when a track is ending. 41. AUTO BPM INDICATOR - This will indicate that the AUTO BPM counter is active. 42. BPM METER - This meter will display the BPM's of the current track. 43. PITCH METER - This meter will display the pitch percentage applied by the pitch SliDer (25). 44. TEMPO LOCk - This will indicate the Tempo Lock function is active. 45. LOOP & RELOOP INDICATOR - Appears when a LOOP has been made or a RELOOP is engaged or ready to be engaged. 46. AUTO CUE INDICATOR - This will indicate if the Auto Cue is on or off. To turn AUTO CUE on and off you must enter the PRESET MENU. Please see PRESET MENU on page 24. 47. PITCH INDICATOR - Indicator will light up when the pitch SliDer (25) is activated. 48. CHARACTER DISPLAY - This will display the name of the track and album when a SD Card is loaded. 49. ELAPSED/REMAIN INDICATOR - When "REMAIN" is indicated in the lcD DiSplay (2) the time DiSplay (39) in the lcD will define the current track's remaining time. When "ELAPSED" is indicated in the lcD DiSplay (2) the time DiS- play (39) in the lcD will define the current track's elapsed time. You can change the time display in the PRESET MENU, see page 23. 50. REPEAT INDICATOR - This indicates that the repeat function is activated. When the re- peat function is activated, the current tracks in the folder will repeat until the REPEAT func- tion is deactivated. To turn REPEAT on and off you must enter the PRESET MENU. Please see PRESET MENU on page 24. 51. SINGLE INDICATOR - This indicates that the player is in single play mode, the track will play once and return to CUE mode. If the single indi- cator is not on the unit is in continuous mode. In continuous mode the unit will play all the remaining tracks. Once the remaining tracks have ended the unit will enter cue mode. You can change the play mode in the PRESET MENU, see page 23. 52. TRACk INDICATOR - This 4-digit indicator visually details the current track cued or play- ing. 53. PLAY & PAUSE INDICATORS - The "PLAY" indicator will glow when the unit is in play mode, and the "PAUSE" indicator will flash when the unit is pause mode. FOLDER TRACK M TOTALREMAIN SF PITCH AUTOBPM CDMP3 CUE RELOOP SINGLE AUTOCUE Figure 3 3738 46 45 44 43 424140 51 52 53 474849 39 50
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 15 bASIC OPErATIONS 1. LOADINg/EJECTINg AN SD CArD Or USb DEvICE The SDJ2 can only read SDHC (High Capacity) Cards up to 16GB. The file format is Mp3 only. When load- ing an SD Card into the player load with the SD Card label facing up and the contacts facing down. To remove the card from the player gently press the card "in" until it "pops' out. When connecting a USB stick, USB card reader, or external hard drive make sure you are correctly lined up with the USB port and gently insert the USB connection. To disconnect a USB drive, stop playback and "pull out" the USB connection. Please see page 8 for SD Card and USB information. CAUTION: • NEvEr attempt to remove a USB device while in PLAY mode. • NEvEr attempt to eject the SD Card when in PLAY mode. Figure 4 Figure 5: Press the SOURCE SELECTOR BUTTON to play from you desired audio source. 2. SELECTING YOUR AUDIO SOURCE Select your desired audio source using the Source Selector button (1). This button lets you toggle between SD Card slot A, SD Card slot B and the USB port. This selector lets you choose which source will play on either side. The LED's will verify which source is active. Red LED signifies SD slot A, green LED signifies SD slot B, and both RED and Green LEDs glowing signifies the USB port. The different sources can only be selected while in PAUSE mode. Figure 5
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 16 bASIC OPErATIONS (CONT .) Figure 7: Turning the track knob clockwise will take you to the to the next track. Figure 6: Turning the track knob counter- clockwise will take you to the previous track. 3. SELECTING TRACkS Select a desired track by using the track knob (9). Turning the track knob (9) once will select either the next higher or lower track, depending on which way you turn it. Pushing the track knob (9) and turning it will allow you to skip 10 tracks ahead or backward per "click" of the knob. Figure 6 Figure 7 4. STARTING PLAYBACk - Figure 8 Insert an SD card or USB device as described on page 15 (loaDing/ejecting an SD carD or uSb Device). Select your desired audio source and press the play/pauSe button (18). The unit will immediately start playback. The play (53) indicator will glow as soon as playback begins. The point at which playback starts (cue point) will automatically be stored in the memory as the cue point. The unit will return to this cue point (the point at which playback started) when the cue button (19) is pressed and released. Figure 8
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 17 7. FRAME SEARCH This feature allows you to scroll through a track frame by frame, allowing you to find and set a starting cue or loop point. To use the scroll function you must first be in Pause Mode (see section 5) or Cue Mode (see section 8). Once you are in Pause or Cue mode, make sure that the Search button (17) is deactivated and then use the jog wheel to scroll through the track (Figure 10). When you use the search function the monitor (headphone level) function allows you to here what you are scrolling through. Once you reach your desired starting point you can set a cue (starting) point by pressing the play/pauSe button (18) as in Figure 8. Pressing the cue button (19) as in Figure 9 will now return you to the point you just set. Figure 10 STOPPING PLAYBACk - Figures 8 & 9 Stopping playback will not stop the reading mechanism, but merely pause or cue the track, this function allows the unit to begin play in- stantly. There are two ways to stop (pause) playback: 1) Press the play/pauSe button (18) dur- ing playback. This will pause playback at the exact same point the play/pauSe but ton (18) was pressed. 2) Press the cue button (19) during play- back. This will pause playback and return the track to the last set cue point. bASIC OPErATIONS (CONT .) Figure 9 5. P AUSING - Figure 9 This function pauses playback at the exact same point the play/pauSe button (18) was pressed. Pressing the play/pauSe button (18) will switch between play and pause modes. When the unit is in pause mode the pauSe inDicator (53) in the lcD DiSplay (2) and the green PLAY/PAUSE Button (18) L.E.D. will begin to flash repeatedly. 6. AUTO CUE This function will automatically set a cue point to the first audio signal when a audio source is detected. The first set cue point will always be the beginning of track 1. If a new track is selected before the play/pauSe Button (18) is pressed, a new CUE POINT will be set to reflect the new starting point. To toggle AUTO CUE you have to enter the PRESET MENU, see page 24.
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 18 bASIC OPErATIONS (CONT .) 8. SETTING a CUE POINT: Setting A Cue Point: A cue point is the exact point playback will begin when the PLAY/PAUSE Button (18) is pressed. You may set your cue point anywhere on a track. There are two ways to set and create a CUE point as detailed in figures 11 and 12. 1) You may press the in button (25) on the fly (while the track is playing). This will set a CUE Point without music interruption. Pressing the cue button (19) will now return you to the same point that you pressed the cue but- ton (19). Figure 11 2) You may also use the jog Wheel (16) to set a cue point. While a track is in PAUSE or CUE mode, press the Search button (17) and use the jog Wheel (16) to scroll through a track to find your desired starting point. Once you have found your desired po- sition press the play/pauSe button (18) to set your cue point. Pressing the cue button (19) will now return you to this ex- act point. Figure 12 Press play/pauSe button (18) to activate playback mode. 9. CREATING AND PLAYING A SEAMLESS LOOP A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of a card. You create a seamless loop between two continuous points of a track. Figure 13 1)
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 19 10. EXITING A LOOP - To exit a SEAMLESS LOOP, press the out button (26). The in button and out button (26) LEDs will remain on, but will stop flashing. Music playback will resume normal play. The but- ton LEDs will remain on to remind you that a loop is stored in memory. Figure 16 11. R EPLAY LOOP - The RELOOP function allows you to return to your stored loop at any time. The in button (26) and out button (26) LEDs will indicate a loop is stored in mem- ory, and may be played at any time. To replay the loop, press the reloop button (26). The in button (26) and out button (26) LEDs will again begin to flash indicating SEAMLESS LOOP mode has been activated and your stored loop will immediately begin to play. Stutter Effect: You can use your loop to create a stutter effect. When a loop is playing press the in button (26) repeatedly to create this effect. Figure 17 Press the in button (26). This will set the starting point of the SEAMLESS LOOP. The in button (26) LED will blink. Figure 14 bASIC OPErATIONS (CONT .) 2) Press the out button (26) to set the ending point for your SEAMLESS LOOP (Figure 15). The in button (26) and out button (26) LEDs will immediately begin to flash rapidly indicating the SEAMLESS LOOP mode has been activated. Figure 15 3)
©American Audio® - www.americanaudio.us - SDJ2™ Instruction Manual Page 20 bASIC OPErATIONS (CONT .) Figure 18 12. CHANGING THE TIME DISPLAY (39)\TIME BAR (40): DURING NORMAL PLAYBACK, press the folDer knob (8) for at least 2 seconds to enter the PRESET MENU. Turn the folDer knob (8) until TIME MODE is displayed, push the knob to toggle between the two time settings. After you have chose your desired setting turn the knob back to display PRESET and then press the knob again to exit. The following is a break down of the time settings and their definitions: TIME BAR INDICATOR - Details the time defined in the time meter (39) as a visual bar icon. As with the time meter (39) this bar is also dependent on the selected time function elapSeD, or remain. This bar will begin to flash when a track is ending regardless of which time function you are in. Use the flashing bar as a visual reminder that a track is ending. 1) ELAPSED - This describes the time in the LCD as the current TRACKS Elapsed running time. 2) REMAIN - This describes the time in the LCD as the current TRACKS remaining running time.