American Audio CDMp3 PLAYER Radius 1000 User Manual
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BASIC OpERATIONS (CONT.) 2) Press the in Button (15). This will set the starting point of the SEAMLESS LOOP. The in Button (15) LED will flash then glow. 1) Press play/pauSe Button (13) to activate playback mode. Figure 18Figure 17 ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 21 Figure 16Figure 15 Storing A Cue Point: Once you have set your CUE Point by one of the two means listed on page 20, you may store your cue point in one of the Bank ButtonS (26). Once you store this cue point in memory you may recall it at any time and you may even recall memory if the disc has been removed or power had been disconnected, see internal operating modeS on page 17. You may store a maximum of three cue points per a disc and maximum of 1500 cue points can be saved in unit's memory. Either a CUE POINT or a SAMPLE (See creating a sample loop on page 23 and 24) can be stored into a Bank Button (26) not both. To Store a cue point: 1) Create a Cue Point by one of the two means listed on page 20. Press the memory Button (27), as in Figure 15. The red Memory Cue LED will glow indicating the store memory function has been activat- ed. You may now press any one of the three Bank ButtonS (26) to store your cue point into memory (Figure 17). After pressing one of the Bank ButtonS (26), the corresponding Bank Button LED will flash briefly. The LED on the the Bank Button (26) will remain lit indicating either a sample or cue point is stored in memory. The red Memory LED will turn off. 2) Repeat the above steps to store up to three Cue Points. Once your three cue points have been stored you may access them at any time. During playback the cue points will instantly start playback from that point without any music interruption. Please note in order to access these cue point, the disc used to create the cue points must be loaded in the drive. 10. CREATINg AND pLAYINg A SEAmLESS LOOp A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of disc. You create a seamless loop between two continuous points of a disc.
BASIC OpERATIONS (CONT.) 3) Press the out Button (15) to set the ending point for your SEAMLESS LOOP (Figure 20). The in Button (15) and out Button (15) LEDs will immediately begin to flash rapidly, indicating the SEAMLESS LOOP mode has been activated. VFD LOOP INDICATORS - During a seamless loop, the reloop (52) indi- cator will turn on in the Vfd diSplay (2) indicating a loop is active. ExITINg A LOOP - To exit a SEAMLESS LOOP, press the out Button (15). The in Button (15) and out Button (15) LEDs will remain on, but will stop flashing. Music playback will resume normal play. The in Button (15) and out Button (15) LEDs will remain on to remind you that a loop is stored in memory. REPLAY LOOP - The reloop (15) function allows you to return to your stored loop at any time. The in Button (15) and out Button (15) LEDs will indicate a loop is stored in memory, and may be played at any time. To replay the loop, press the reloop Button (15). The in B utton (15) and out Button (15) LEDs will again begin to flash indicating SEAMLESS LOOP mode has been activated and your stored loop will immediately begin to play. Figure 21 Figure 20 Figure 19 ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 22 please note: Only the ending point of the loop may be edited. You may make your loop shorter or longer. Before you can edit your seamless loop you obviously must first create a seamless loop to edit. If you haven’t created a SEAMLESS LOOP, follow the instructions in step 10 to create a loop. If a SEAMLESS LOOP has already been created, press the reloop Button (15) to activate your SEAMLESS LOOP (Figure 21) if it is not already activated. To edit your seamless loop’s ending point: 1) Press the out Button (15) to return to normal play from the loops cue point. (Figure 20). This will disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point. 2) Press the out Button (15) again when you reach your new ending point (Figure 20). - fOR A SHORTER LOOp: Press the out Button (15) at sooner point in the track (Figure 20). - fOR LONgER LOOp: Press the out Button (15) at later point in the track (Figure 20).
BASIC OpERATIONS (CONT.) Figure 23Figure 22 Figure 24 6) Your sample can now be recalled at any time even when the unit is in PAUSE MODE. To recall the sample be sure the sample function is on, by press- ing the Sample Button (25). The blue sample button LED will turn on. To play your sample in a continuos loop leave the sample function on. To play your sample just once, turn the sample func- tion off immediately after initiating your sample. With the sample function on the sample will con- tinue to play until the sample function is turned off. 7) Important Notice: If you try to activate your sample without turning the sample function on, the Bank Button (26) will act as a cue point! Figure 25 ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 23 2) Press the memory Button (27). The memory Button (27) red LED will glow indicating memory is ready to be stored. 3) Select one of the three Bank ButtonS (26) you wish to store your loop in and press that button. 11. Using the Built In Sampler: Your Radius 1000™ comes with an advanced built in sampler. You may store up to three samples in the three Bank ButtonS (26). Once again please note you may only store either a CUE POINT or a SAMPLE into a Bank Button (26), not both. Your sample can be a maximum of 5.5 seconds in length. A sample can be recalled while a CD is playing, while the CD drive is in PAUSE MODE, you may even play a sample when the CD has been removed. You may play your sample at anytime without music interruption. If you play your sample when the unit is already in playback mode your sample will over lap the current music source. You can also play your sample once or in a continuous loop. As with cue points you may store approximately 1500 (500 x 3) samples in a drives memory (depending on available memory). To create a sample: 1) Initialize a loop (see creating a seamless loop on page 21 and 22). If your loop is longer than 5.5 sec- onds it can not be stored as a sample and will stored as a Cue Point. 4) The red memory Button (27) LED will turn off, when your sample is locked into memory. 5) At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the out Button (15) is pressed (Figure 24).
Changing the Sample Parameters: Changing the sample parameters allows you to change the sample's volume and pitch. A higher value will increase the pitch percentage or volume. It's important to understand that the pitch value is basically a speed adjustment and has nothing to do with tonal quality. The values can be either a momentary change or set adjustment. The sample values are changed in three easy steps, while in sample playback mode: BASIC OpERATIONS (CONT.) Figure 26 Figure 27 Figure 28 Changing the Sample Parameters - Speed While a sample is playing push the parameter time knoB (28). One tap will display a percentage in the Vfd diSplay (2). Turning the knob in a clockwise direction will increase your pitch. Turning the knob in a counter- clockwise direction will decrease the parameters value. Changing the Sample Parameters - Hold Function Hold Function - This mode will allow you to save and lock your param- eter adjustments, if the hold function is not activated before you set your parameters, your parameter adjustments will be momentary. If you select the hold Button (24) all parameters will remain until changed again or power is shut off, unless they are stored in to the unit's memory. Changing the Sample Parameters - Volume While a sample is playing push the parameter ratio knoB (23). One tap will display a volume value in the Vfd diSplay (2). Turning the knob in a clockwise direction will increase the volume. Turning the knob in a counter-clockwise direction will decrease the parameters value. ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 24
BASIC OpERATIONS (CONT.) Figure 29 ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 25 12. Bank Buttons (26): These buttons are used to store your samples and cue points. Only a sample or a cue point can be stored into each of these three banks. When a sample is stored in of the banks you may use the sample starting point as a cue point. The Bank ButtonS instantly recall and play any of your stored samples or cue points without interrupting music playback. When in sample mode, (see "Using the Built-In Sampler" on page 23) and during playback, pressing any of the Bank ButtonS that stores a sample, will immediately begin to play that sample with- out interruption of music. If the unit is in sample mode and the drive is not in playback mode, pressing any of the Bank ButtonS that stores a sample, will immediately begin to play that sample. 13. BANk pROgRAm BUTTON (26): Once you store samples in the three (3) Bank Buttons, the Radius 1000 can be programmed to play the stored samples in a desired order. You can program the three (3) banks up to 12 times. The programmed samples can be played in your desired order without interrupting music playback. The programmed samples can be played when the player is in Pause mode and even when the disc has been removed. If the unit is in sample mode and the drive is not in playback mode, pressing any of the Bank ButtonS that stores a sample, will immediately begin to play that sample. To program samples: 1) Once you have one or more samples stored. Press the Bank program Button (26). The character diSplay (41) will now display BANK P. =01. Figure 30 Figure 31 2) Program your Banks (Samples) in your desired order. ExAMPLE: Bank 3; Bank 1; Bank 2; Bank 3; Bank 3; Bank 1. To end programming, press the Bank program Button (26). 3) To play your programmed samples, press the Sample Button (25) then press the Bank program Button (26).
©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 26 BASIC OpERATIONS (CONT.) TIME BAR INDICATOR (47) - Details the time defined in the time meter (49) as a visual bar icon. As with the time meter (49) this bar is also dependent on the selected time function [total remain, remain or elapSed]. This bar will begin to flash when a track is ending regardless of which time function you are in. Use the flashing bar as a visual reminder that a track is ending. 14. CHANgINg THE TImE mETER (49)/TImE BAR (47): DURING NORMAL PLAYBACK, pressing the time Button (29), will change the time display information (47 & 49) in the Vfd (2). The following is a break down of the time settings and their definitions: 1) ELAPSED (48)- This describes the time in the VFD (2) as the current TRACKS Elapsed running time. 2) REMAIN (48) - This describes the time in the VFD (2) as the current TRACKS remaining running time. 3) TOTAL REMAIN (48) - This describes the time in the VFD (2) as the disc total remaining running time. Figure 32 SYSTEm mEmORY 15. RECALL mEmORY: The Radius 1000 can store 1500 programmed cue points and effect parameters in to memory. These setting may be recalled at any time, even when a disc has been removed and loaded at a later time. To recall the memory on a specific disc; 1) Be sure a CD is not loaded in to the drive. 2) Press the memory Button (27) down until the memory button LED begins to flash. 3) Insert the CD. "RECALL" will appear in the Vfd (2) while the memory is being installed and the memory button LED will turn off.
Figure 33 JOg WHEEL TOUCH SENSITIVITY: This function works with the SCRATCH effects. This function allows the play and cue commands to be controlled by tapping on the touch sensitive jog wheel. ADJUSTINg JOg WHEEL TOUCH SENSITVITY: The degree of sensitivity can be adjusted to make it more or less sensitive. Press and hold the folder knoB (20) to enter the INTERNAL MENU. Turn the time or ratio knoBS (28 & 23) clockwise till SENSITIVITY is displayed. Press the time or ratio knoBS (28 & 23) to enter the SENSITIVITY menu. Turn the time or ratio knoBS (28 & 23) to find your desired sensitivity, the range of sensitivity is from -20 to +20. The Vfd (2) will display the degree of sensitivity. When you have found your desired level press the time or ratio knoBS (28 & 23) to confirm. When you are finished press the folder knoB (3) to exit the INTERNAL MENU. TOUCH SENSITIVE JOg WHEEL/BOp EffECT ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 27 ACTIVATINg TOUCH SENSITIVITY: Before you can use the jog Wheel (9) to control the play and cue commands you must first activate the jog wheel touch sensitivity. To activate the touch sensitivity mode, press the a.cue Scratch Button (12). This will activate touch sensitivity mode. IN PLAYBACK M ODE: While in play mode and when the touch sensitivity function is active, the jog Wheel (9) can be used to return the unit to last cue point. Simply touch the jog Wheel (9) and unit will immediately return to the last set cue point and play- back without music interruption. IN CUE MODE: While in cue mode and when the touch sensitivity function is active, tapping on the jog Wheel (9) can be used to start playback. The unit will continue to playback until the jog Wheel (9) is released. Once the jog Wheel (9) is released the unit will return to the last cue point. Figure 34 Figure 35Important Notice: When the BANK BUTTON LED is flash- ing, the unit will return to the last CUE point.
pITCH ADJUSTmENTS ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 28 1. pITCH SLIDER (3): This function will increase or decrease the tracks playback speed or "PITCH." The maximum pitch percentage manipulation in this function is +/-100%. The pitch Slider (3) is used to decrease or increase the playback pitch. If the slider is moved up (towards the top of the unit) the pitch will decrease, if the slider is moved down (towards the bottom of the unit) the pitch will increase. The pitch Slider adjustment can be changed to range from +/-4%, +/-8%, +/-16%, or +/-100% (See changing "PITCH SLIDER PERCENTAGE RANGE" on the next page). The pitch adjustments will effect normal playback and loops only when the pitch on/off Button (6) is turned on. The pitch adjustments will not affect your samples. Figure 36 Figure 38 Figure 37 Using the Pitch slider (3): Be sure the pitch function has been activated as described above. To use the pitch Slider (3) slide the slider up and down. Down will increase the pitch and up will decrease the pitch. Activating the Pitch slider (3): To activate the pitch Slider (3) you must turn on the pitch adjustment function. Press the pitch on/off Button (3) to activate the slider. The on/off Button (3) LED will glow when the func- tion is activated. If the pitch function is not activated the pitch Slider (3) will not function. pITCH ADJUSTmENTS: The different pitch adjustments allow a track's or a loop's playback speed to be manipulated. This speed manipulation is commonly used to beat match between two or more music sources such as a turntable or another CD player. The playback speed may be increased or decreased by a factor of +/-100. The next section details the different pitch manipulation schemes.
pITCH ADJUSTmENTS ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 29 2. pITCH BENDINg: Unlike the pitch slider (3) adjustment this function will momentarily increase or decrease a tracks speed dur- ing playback. There are two ways to operate this function, with the (-) & (+) pitch Bend ButtonS (5) or with the jog Wheel (9). The maximum pitch bend percentage allowed is +/- 100%. The pitch bend function will work in conjunction with the pitch Slider'S (3) pitch setting. For example, if the pitch Slider (3) is set to a 2% pitch gain the pitch bending process will begin at 2% and will continue to the maximum of +/- 100%. NOTE: A -100% pitch manipulation will stop playback entirely. Holding down or tapping on the (+) pitch Bend Button (5) will provide a speed bump in the playback pitch. Holding down or tapping on the (-) pitch Bend B utton (5) will provide a slow down in the playback pitch. pITCH BEND BUTTONS (5): The (+) pitch Bend Button (5) will increase track playback speed and the (-) pitch Bend Button (5) will decrease track playback speed. The extent to which the speed changes is proportionate to the amount of time the button is pressed. For example, if the (+) pitch Bend Button (5) is held down continuously as in figure 41, the disc speed will increase and will continue to increase until it reaches a maximum of 100% speed gain. When you release the (+) pitch Bend Button (5) the disc speed will automatically return to it’s previous set speed. Figure 39 Adjusting the PITCH SLIDER'S RANgE (8): You may change the pitch Slider'S (3) operating range at any time. To change the operat- ing range be sure the pitch function is turned on, see figure 37. The pitch percentage range can be changed between +/-4%, +/-8%, +/-16%, and +/- 100%. 4% will allow the least amount of pitch manipulation and 100% will allow the most amount of pitch manipulation. To adjust the differ- ent ranges, press the pitch on/off Button (6) and tap on the pitch range Button (8) until your desired value is reached, see figure 39. Figure 41 Figure 40
pITCH ADJUSTmENTS ©American Audio® - www.AmericanAudio.us - Radius 1000™ Instruction Manual Page 30 Figure 42 3. JOg WHEEL (9): The jog Wheel will temporarily bend the pitch if a track is in playback mode Rotating the wheel in a clockwise direction will increase your track pitch and rotating the wheel in a counter-clockwise direction will decrease your track pitch. The speed you rotate the jog Wheel will determine pitch bend percentage (%). For example, if the jog Wheel is continuously turned in a counter-clockwise direction the playback speed will steadily decrease and will continue to decrease until playback reaches a maximum of -100% and play- back stops entirely. When you stop turning the jog Wheel the disc speed will automatically return to it’s previous set speed. NOTE: To use the JOg WHEEL in a pitch bend function when the SCRATCH EFFECT (12) is activated you must use the outer rubber ring of the jog wheel.