American Audio CDMp3 PLAYER Pro Scratch 1 User Manual
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American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 11 3.STARTING PLAYBACK - Figure 11 Insert an audio CD as describe on page 10 (LOADING/EJECTING DISCS). Pressing the PLAY/PAUSE BUTTON (15) with an audio CD inserted will immediately start playback. The PLAY (41) indicator will glow as soon as playback begins. The point at which playback starts (cue point) will automatically be stored in the memory as the cue point. The unit will return to this cue point (the point at which playback started) when the CUE BUTTON (13) or the BOP BUTTON (20) is pressed. 4. AUTO CUE When a disc is loaded, the unit will automatically set a cue point to the first audio source, usually the beginning of track 1. If a new track is selected before the PLAY BUTTON (15) is pressed, a new CUE POINT will be set to reflect the new starting point. 5.STOPPING PLAYBACK - Figures 11 & 12 Stopping playback will not stop the drive mechanism, but merely pause or cue the track, this functions allows the unit to begin play instantly. The drive mechanism will only stop if a disc is ejected or the unit has gone in to sleep mode. There are two ways to stop (pause) playback: 1)Press the PLAY/PAUSE BUTTON (15) during playback. This will pause playback at the exact same point the PLAY/PAUSE BUTTON (15) was pressed. 2) Press the CUE BUTTON (13) during playback. This will pause playback and return the track to the last set cue point. 6. PAUSING - Figure 11 This function pauses playback at the exact same point the PLAY/PAUSE BUTTON (15) was pressed. Pressing the PLAY/PAUSE BUTTON (15) will switch between play and pause modes. When the unit is in pause mode the PAUSE INDICATOR (46) in the LCD DISPLAY (1) will glow. The green PLAY/PAUSE BUTTON (15) LED will also begin to flash repeatedly. 7. FRAME SEARCH This feature allows you to scroll through a track frame by frame, allowing you to find and set a starting cue, sample, or loop point. To use the scroll function you must first be in Pause Mode (see section 5) or Cue Mode (see section 7). Once you are in Pause or Cue mode, turn the JOG WHEEL (14) to scroll through the track (Figure 13). Turning the wheel in a clockwise direction will advance the frame search and turning the wheel in a counter-clockwise direction rewinds the frame search. When you use the JOG WHEEL (14) the monitor (headphone level) function allows you to here what you are scrolling through. Once you reach your desired starting point you can set a cue (starting) point by pressing the PLAY/PAUSE BUTTON (15) as in Figure 11. Pressing the CUE BUTTON (10) as in Figure 12 will now return you to the point you just set. BASIC OPERATIONS (CONT.) Figure 11 Figure 12 Figure 13 American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF ON/OFF SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP
8. SCANNING (FAST FORWARD / FAST REVERSE) This function gives you a fast search through a disk or track. Turn the SEARCH WHEEL (5) in clockwise direction for fast forward or turn the wheel counterclockwise for fast reverse. You can scan in four different forward and four different reverse speeds depending on how much you rotate the wheel. 9. SETTING and STORING a CUE POINT: Setting A Cue Point: A cue point is the exact point playback will begin when the PLAY/PAUSE (15) is pressed. You may set your cue points anywhere on a disc or in a track. You may set up to four independent cue points per disk. Three cue points are stored in the FLASH BUTTONS 1-3 (6) and one in the IN BUTTON (12). Figures 15 and 16 will detail the procedures for setting your custom cue points. There are two (2) ways to set a CUE point: American DJ® AUDIO • Pro Scratch 1™ • INSTRUCTION MANUAL • PAGE 12 BASIC OPERATIONS (CONT.) 1)You may press the IN BUTTON (12) on the fly (while the disc is playing). This will set a CUE Point without music interruption. Pressing the CUE BUTTON (13) will now return you to the same point that you pressed the IN BUTTON (12). You may now store this CUE Point in any of the FLASH BUTTONS 1-3 (6). Pressing the CUE BUTTON (13), BOP BUTTON (20) or the IN BUTTON (12) will now return you to this exact point. 2) You may also use the JOG WHEEL (14) to set a cue point. While a disc is in PAUSE or CUE mode, use the JOG WHEEL (14) to scroll through a track to find your desired starting point. Once you have found your desired position press the PLAY BUTTON (15) to set your cue point. Pressing the CUE BUTTON (13) or the IN BUTTON (12) will now return you to this exact point. Figure 16 Figure 15 Figure 14
Storing A Cue Point: Once you have set your CUE Point by one of the two means listed on page 12, you may store your cue point in one of the FLASH BUTTONS (6). Either a CUE POINT or a SAMPLE (See creating a sample loop on page 14) can be stored into a FLASH BUTTONS (6), not both. Once you store this cue point in memory you may recall it at any time and you may even recall if the disc has been remove or power had been disconnected. You may store a maximum of three cue points per a disc and maximum of 384 cue points can saved in unit's memory. The MEMORY BUCKET (53) on the LCD DISPLAY (1) will approximate the available memory. To Store a cue point: 1)Press the MEMORY CUE BUTTON (12), as in Figure 17. The red Memory Cue LED will glow indicating memory is ready to be stored. You may now press any one of the three FLASH BUTTONS (6) to store your cue point into memory (Figure 18). After pressing one of the FLASH BUTTONS (6), the corresponding Flash Button LED will flash briefly. The LED will remain lit indicating either a sample or cue point is stored in memory. The red Memory Cue LED will now shut off. 2) Repeat the above steps to store up to three Cue Points. Once all your three cue points have been stored you may access them at any time. The cue points will instantly start without any music interruption. Please note in order to access these cue point, the disc used to create the cue points must be in the drive. 10. CREATING AND PLAYING A SEAMLESS LOOP A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of disc. You create a seamless loop between two continuous points of a disc. BASIC OPERATIONS (CONT.) American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 13 Figure 18Figure 17 2)Press the IN BUTTON (12) . This will set the starting point of the SEAMLESS LOOP. The IN BUTTON (12) LED will light. 1) Press PLAY/PAUSE BUTTON (15) to activate playback mode Figure 20 Figure 19
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 14 11. EDITING A LOOP: Please note you can only edit the ending point of the loop. You may make your loop shorter or longer. Before you can edit your seamless loop you obviously must first have created a seamless loop to edit. If you haven’t created a SEAMLESS LOOP, follow the instructions in step 10. If a SEAMLESS LOOP has already been created, press the RELOOP BUTTON (19) to activate your SEAMLESS LOOP (Figure 23) if it is not already playing. To edit your seamless loop’s ending point: 1)Press the OUT BUTTON (18) to return to normal play from the loops cue point. (Figure 20). This will disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point. 2) Press the OUT BUTTON (18) again when you reach your new ending point (Figure 21). - FOR A SHORTER LOOP: Press the OUT BUTTON (18 ) at sooner point in the track (Figure 21). - FOR LONGER LOOP: Press the OUT BUTTON (14) at later point in the track (Figure 21). BASIC OPERATIONS (CONT.) 3)Press the OUT BUTTON (18) to set the ending point for your SEAMLESS LOOP (Figure 13). The IN BUTTON (12) and OUT BUTTON (18) LEDs will begin to flash indicating SEAMLESS LOOP mode has been activated. LOOP INDICATORS - During a seamless loop, the LOOP (44) and RELOOP (45) INDICATORS will light in the LCD DISPLAY (1) indication a loop is active. EXITING A LOOP - To exit a SEAMLESS LOOP, press the OUT BUTTON (18) . The IN BUTTON (12) and OUT BUTTON (18) LEDs will remain on, but will stop flashing. Music playback will resume normal play (Figure 13). The IN BUTTON (12) and OUT BUTTON (18) LEDs will remain on to remind you that a loop is stored in memory. REPLAY LOOP - The RELOOP (19) function allows you to return to your stored loop at any time. The IN BUTTON (12) and OUT BUTTON (18) LEDs will indicate a loop is stored in memory, and may be played at any time. To replay the loop, press the RELOOP BUTTON (19). The IN BUTTON (12) and OUT BUTTON (18) LEDs will again begin to flash indicating SEAMLESS LOOP mode has been activated (Figure 14) and your stored loop will immediately begin to play. Figure 23 Figure 22 Figure 21
12. Using the Built In Sampler: Your Pro Scratch 1 comes with a built in sampler. You may store up to three samples on the three FLASH BUTTON |b). Your sample can be a maximum of 6.5 seconds in length. A sample can be recalled while a CD is playing|f WHILE THE #$ DRIVE IS IN 0!53% -/$%\f or even without the CD in the player. You may play your sample at anytime without music interruption. If you play your sample when the unit is already in playback mode you sample will over lap the current music source. You can also play your sample once or in a continuous loop. As with cue points y ou m ay store a maxi mum of 128*3 sample per in a d riv es memo ry . The MEMO RY B UCKET (53) on the LCD DISPL AY |b) will appr oximate the remaining memo ry . T o create a sample: 1 )Initiali ze a loop |bSEe looping page 13). If y our loop is lon ger than 6.5 seconds it can not be stored as a sample and will stored as a Cue Point. 4) The red MEMORY BUTTON |b) LED will turn off|f WHEN YOUR SAMPLE IS LOCKED into memory. 5) At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the OUT BUTTON |b IS pressed |b&IGURE . BASIC OPERATIONS (CONT.) American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 15 2)Press the MEMORY BUTTON |b). The MEMORY CUE BUTTON |b) Red LED will glow indicating memory is ready to be stored. 3)Select one of the three FLASH BUTTON |b) you wish to store your loop in and press that button. Figure 25Figure 24 Figure 26 6)Your sample can now be recalled at any time even when the unit is in PAUSE MODE. To recall the sample be sure the sample function is on|f BY PRESSING the SAMPLE BUTTON |b) until the red sample button LED turns on. To play your sample in a continuos loop leave the sample function on. To play your sample just once|f turn the sample function off immediately after initiating your sample. With the sample function on the sample will continue to play until the sample function is turned off. 7) Important Notice: If you try to activate your sample without turning the sample function on|f the Flash button |b) will act as cue points!Figure 27 American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLE TOTAL REMAINCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGITAL TURNT ABLE Pro-Scratch1 CUE REV F WD Scratch SEARCH FX MI X MEMO RY SAMPLE R TRACK DISC IN/OUT SLOT BOP ENTE RSAMPLE PITC H PITCH BEN D PITCH CONTRO L 8%/12%/16% ON/OFF ON/OFF SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT/ ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OU T INSEAMLESS LOOP
Changing the Sample Parameters: Changing the sample parameters allows you to change the sample's volume and pitch. The parameters values for both the pitch and volume settings range from 00:00 to 20:00, 00:00 being the lowest value. A higher value will increase the pitch percentage or volume. It's important to understand that the pitch value is basic a speed adjustment and has nothing to do tonal quality. The values can be either a momentary change or set adjustment. The sample values are changed in three easy steps, while in sample playback mode: BASIC OPERATIONS (CONT.) American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 16 Figure 28 Figure 29 Figure 30 Changing the Sample Parameters - Step 1: While a sample is playing tap the PARAMETERS BUTTON (28). One tap will display SP 10 00 in the LCD DISPLAY (1). If you tap the PARAMETERS BUTTON (28) again, SV 10 00 will read out in the LCD DISPLAY (1). SP will signify the pitch percentage and SV will signify the sample volume. 10 00 is your default setting - Normal playback. Any adjustments will be based on this default setting. Changing the Sample Parameters - Step 3: Use the JOG WHEEL (14) to change your selected parameters. Turning the wheel in a clockwise rotation will increase your parameters - this will wither increase the volume or increase the pitch. Turning the wheel in counter-clockwise direction will decrease the parameters value - either decreasing the volume or decreasing the pitch. If you turn the HOLD BUTTON (2) in the previous step, you would turn the hold function off to save your settings. Changing the Sample Parameters - Step 2: Hold Function - This mode will allow you to save and lock your parameter adjustments, if the hold function is not activated all your parameter adjustments will be momentary. Once you are in the parameters mode you can begin to make your adjustments. American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF ON/OFF SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF REV/PL AY SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP
13. Reverse Play: Reverse play allows you to play a track, loop, or sample backwards. This function is activated by pressing the REV/PLAY BUTTON (26) as in figure 31. This function will react differently to different playback modes: - Reverse track/disc play. In this mode the unit will playback in reverse until the reverse function is turned off. If the reverse function is not turned off the unit will continue to play the remainder of the disc in reverse mode until it reach the begging of the disc. When the unit comes to the beginning it will automatically cue to the first track. If the unit is paused in this mode it will continue to play in reverse when playback begins again. - Reverse loop play. In this mode the loop will play in reverse once and turn off. If the reverse function is turned off at this point, the loop will continue in regular play. If the OUT BUTTON (18) is pressed during reverse loop playback mode, playback will continue in reverse until the reverse function - Reverse sample play. In this mode the unit will play the sample in reverse continuously, until the reverse function is turned off. If another sample is selected that sample will also play in reverse mode. If a sample is activated over a track both the track and the sample will play in reverse until the reverse function is turned off. 14. Creating a BOP Effect: The Bop Effect is a stutter effect that is similar to turntable scratching. You can use this effect to create tricks in your mixing. Creating a BOP effect is a simple process: 4) When you discontinue the BOP effect normal playback will resume from the point you initial started your BOP. BASIC OPERATIONS (CONT.) American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 17 Figure 31 1)Press the PLAY/PAUSE BUTTON (15) so music is playing (Figure 32). 2) Press the IN BUTTON (12) (Figure 33) at the point you want your BOP to take place. 3) Now tap the BOP BUTTON (20). It will produce a stutter effect as quickly as you tap on the BOP BUTTON (20) . See Figure 34. Figure 34 Figure 33 Figure 32American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF R EV/PL AY SGL/CT N TIME HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP
15.FLASH START BUTTONS (6): These button are used to store your samples and cue points. Only a sample or a cue point can be stored in to each of these three banks. When a sample is store in to these banks you may use the sample starting point as a cue point. The FLASH BUTTONS instantly recall and play any of your stored samples or cue points without interrupting music playback. When in sample mode (see "Using the Built-In Sampler" on page 15) during playback, pressing any of the FLASH BUTTON that has a sample stored in it and your sample will immediately begin to play without interruption of music. If the unit is sample mode and the drive is in pause, pressing any of the FLASH BUTTON that has a sample stored in it will immediately begin to play the sample. 16.CHANGING THE TIME DISPLAY (49 & 50)/TIME BAR (51): DURING NORMAL PLAYBACK, pressing the TIME BUTTON (25), will change the time display information (49, 50, 56, & 57) in the LCD see figure 35. The following is a break down of the time settings and their definitions: 1)ELAPSED (57) - This describes the time in the LCD (49, 50, &52) as the current TRACKS Elapse running time. 2)REMAIN (56) - This describes the time in the LCD (49, 50, &52) as the current TRACKS remaining running time. 3)TOTAL REMAIN (56) - This describes the time in the LCD (49, 50, &52) as the disc total remaining running time. TIME BAR INDICATOR - Details the time defined in the TIME METER (49 & 50) as a visual bar icon. As with the TIME METER (49 & 50) this bar is also dependent on the selected time function [TOTAL REMAIN (56), REMAIN (56) OR ELAPSE (57)] . This bar will begin to flash when a track is ending regardless of which time function you are in. Use the flashing bar as a visual reminder that a track is ending. 17. FLIP-FLOP™ This feature is kind of “auto pilot”. When you are using two Pro Scratch 1™ players and an American DJ “Q” Deck™ mixer, you can have one player begin playback when the other ends. You can “Flip Flop™” single tracks, the entire disc, or a combination of the two. To FLIP-FLOP™ single tracks: 1) Connect your system as described in the set up section on page 4. 2) Set your American DJ “Q” Deck™ mixer’s crossfader to the center position. 3) Set your two Pro Scratch 1™ to playback i n single mode, SINGLE (43) should be indicated in the LCD DISPLAY (1) . 4) Load your two Pro Scratch 1™ with audio disc. 5) After they have both cued, press the PLAY/PAUSE BUTTON (15) on one of your drive to begin playback. 6) After the first player’s single track has ended the second player’s track will immediately begin playback. 7) FLIP FLOP™ will continue until you stop it or power is interrupted. To Flip Flop entire CDs: Be sure your drives are both in continuous play mode, make sure SINGLE MODE (43) does not appear in the LCD DISPLAY'S (1) of both players. Follow all directions for single track FLIP FLOP™ above. When one player’s disc ends the other player will immediately begin playback. Note: You may combine FLIP FLOP™ single and continuously playback modes by selecting either single or continuous playback on your units. Connecting your Pro Scratch 1™ to an American DJ “Q” Deck™ mixer for “Flip Flop™” control: Be sure to connect 1/8” mini plugs from the control connection on the rear your Pro Scratch 1 to the 1/8” control jack on the rear of American DJ “Q” series mixer. That’s it, you’ll be set for FLIP FLOP™ BASIC OPERATIONS (CONT.) American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 18 Figure 35American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF REV/PL AY SGL/CT N TIME HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP
17. PITCH BENDING: This function will momentarily increase or decrease the tracks playback speed. There are two ways to operate this function with the |b & |b PITCH BUTTONS |b & 22) or with the JOG WHEEL |b). The maximum pitch bend percentage allowed is +/- 100%. The pitch bend function will work in conjunction with the PITCH SLIDER |b) pitch setting. The PITCH SLIDER |b) adjustment can be changed to range from +/-8%|f \f or +/-16% |b3EE changing "PITCH SLIDER PERCENTAGE RANGE" on page 20). For example|f if the PITCH SLIDER |b) is set to a 2% pitch gain the pitch bending process will begin at 2% and will continue to the maximum of -/+100%. PITCH BEND BUTTONS |b : The |b PITCH BEND BUTTON |b will provide a speed bump and the |b PITCH BEND BUTTON |b) will provide a slow down. The extent to which the speed changes is proportionate to the amount of time the button is pressed. For example|f if the |b PITCH BEND BUTTON |b) is held down continuously|f the disc speed will increases and will continue to increase until reaches a maximum of 100% speed gain. When you release the |b PITCH BEND BUTTON |b) the disc speed will automatically return to it’s previous speed. BASIC OPERATIONS (CONT.) JOG WHEEL |b : The JOG WHEEL |b) will temporarily bend the pitch if a track is in play mode Rotating the wheel in a clockwise direction will increase your track pitch and rotating the wheel in a counter-clockwise direction will slow your tr a ck pitch. The speed y ou rotate the JOG WHEEL |b) will dete rmine pitch bend percentage |b . Figure 37Figure 36 Figure 38 American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 19 Holding down or tapping on the |b PITCH BEND BUT- TON |b will provide a speed bump in the playback pitch. Holding down or tapping on the |b PITCH BEND BUT- TON |b will provide a slow down in the playback pitch.American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF ON/OFF SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF ON/OFF SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP
18. PITCH ADJUSTMENTS: This function will increase or decrease the tracks playback speed or "PITCH," this is not a momentary change as in "PITCH BENDING" on page 19. The maximum pitch bend percentage allowed is +/-16%. The PITCH SLIDER (17) is used to decrease or increase the playback pitch. If the slider is move up (towards the top of the unit) the pitch will decrease, if the slider is moved down (towards the bottom of the unit) the pitch will increase. The PITCH SLIDER (17) adjustment can be changed to range from +/-8%, +/-12%, or +/-16% (See changing "PITCH SLIDER PERCENTAGE RANGE" figure 41 below). The pitch adjustments will effect playback, reverse playback, and your loops. The pitch adjustments will not effect your samples. BASIC OPERATIONS (CONT.) American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 20 Figure 41 Figure 40 Figure 39 Using the Pitch Slider (17): To use the pitch slider (17) slide the slider up and down. Down will increase the pitch and up will decrease the pitch. When the slider is in the center position, a green LED just left of the slider will glow. When this slider is glowing there is zero pitch being applied to the track, regardless if the pitch function is on or off. Adjusting the Pitch Slider's Range (17): You may change the pitch slider's (17) operating range. To change the operating range be sure the pitch function is turned on, see figure 39. The pitch percentage can be changed between 8%, 12%, and 16%. 8% will allow the least amount of pitch manipulation and 16% will allow the most amount of pitch manipulation. To adjust to the different values tap the 8% 12% 16% button (23). The LED above the PITCH PERCENTAGE BUTTON will indicate which pitch percentage mode you are in by, glowing green for 8%, glowing orange for 12%, or glowing red for 16%. Note, the pitch percentage must be activated to get a LED reading. Activating the Pitch Slider (17): To activate the PITCH SLIDER (17) you must turn on the pitch adjustment function. Press the ON/OFF BUTTON (24) located in the pitch control section. The ON/OFF BUTTON (24) LED will glow when the function is activated. If the pitch function is not activated the PITCH SLIDER (17) will not function, however the pitch bend buttons will function normally.American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF ON/OFF SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF ON/OFF SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP American DJ¤ 8800:00 00160 EFFECTELAPSEDSINGLETOTA L REMAI NCUE T M S F CUEBPMBEAT SYNC.AUTO18LOCKLOOPRELOOPPITCH. -- KEY BPMPROGRAM NONSTOP1 2 3 4 5 6 7 8 9 0-- FLASH 1FLASH 2 FLASH 3 DIGIT AL TURNT ABLE Pro-Scratch1 CUE REVFWD Scratch SEAR CH FX MI X MEMO RY SAMPLER TRACK DISC IN/OUT SLOT BOP ENTERSAMPLE PITC H PITCH BEND PITCH CONTRO L 8%/12%/16% ON/OFF ON/OFF SGL/CT N ON/OFF HOLD FLANGER / E CHO T RANS / PA N S CRA TCH/ F ADE SKID/COAST PARAMETER EJECT / ST OP PROFESSIONAL CD PLAYER POWER ON OFF RELOOP OUT INSEAMLESS LOOP