American Audio CDMP3 Player CDI 500 User Manual
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BASIC OPERATIONS (CONT.) Figure 24 Figure 23 Figure 25 6) Your sample can now be recalled at any time even when the unit is in PAUSE MODE. To recall the sa mple be sure the sample function is on, by press- ing the SAMPLE BUTTON (18). The yellow sample button LED will turn on. To play your sample in a continuos loop leave the sample function on. To play your sample just once, turn the sample func- tion off immediately after initiating your sample. With the sample function on the sample will con- tinue to play until the sample function is turned off. 7) Important Notice: If you try to activate your sample without turning the sample function on, the BANK BUTTON (12) will act as a cue point! Figure 26 ©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 21 2) Press the MEMORY BUTTON (16). The MEMORY BUTTON (16) green LED will glow indicating memory is ready to be stored. 3) Select one of the three BANK BUTTONS (12) you wish to store your loop in and press that button. 11. Using the Built In Sampler: Your CDI-500 Mp3™ comes with an advanced built in sampler. You may store up to three samples in the three BANK BUTTONS (12). Once again please note you may only store either a CUE POINT or a SAMPLE into a BANK BUTTON (12), not both. Your sample can be a maximum of 5.5 seconds in length. A sample can be recalled while a CD is playing, while the CD drive is in PAUSE MODE, you may even play a sample when the CD has been removed. You may play your sample at anytime without music interruption. If you play your sample when the unit is already in playback mode you sample will over lap the current music source. You can also play your sample once or in a continuous loop. As with cue points you may store approximately 1500 (500 x 3) samples in a drives memory (depending on available memory). The MEMORY BUCKET on the LCD DISPLAY (30) will approximate the remaining memory. To create a sample: 1) Initialize a loop (see creating a seamless loop on page 18 and 19). If your loop is longer than 5.5 sec- onds it can not be stored as a sample and will stored as a Cue Point. 4) The yellow MEMORY BUTTON (16) LED will turn off, when your sample is locked into memory. 5) At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the OUT BUTTON (24) is pressed (Figure 25).
Changing the Sample Parameters: Changing the sample parameters allows you to change the sample's volume ( SV) and pitch (SP). A higher value will increase the pitch percentage or volume. It's important to understand that the pitch value is basically a speed adjustment and has nothing to do with tonal quality. The values can be either a momentary change or set adjustment. The sample values are changed in three easy steps, while in sample playback mode: BASIC OPERATIONS (CONT.) Figure 27 Figure 28 Figure 29 Changing the Sample Parameters - Speed While a sample is playing push the PARAMETER TIME KNOB (29). One tap will display a percentage in the LCD DISPLAY (30). Turning the knob in a clockwise direction will increase your pitch. Turning the knob in a counter- clockwise direction will decrease the parameters value. Changing the Sample Parameters - Hold Function Hold Function - This mode will allow you to save and lock your param- eter adjustments, if the hold function is not activated before you set your parameters, your parameter adjustments will be momentary. If you select the HOLD BUTTON (19) all parameters will remain until changed again or power is shut off, unless they are stored in to the unit's memory. Changing the Sample Parameters - Volume While a sample is playing push the PARAMETER/FOLDER BUTTON (so that the Parameter LED is lit. Now push the PARAMETER RATIO KNOB (25). One tap will display a percentage in the LCD DISPLAY (30). Turning the knob in a clockwise direction will increase the volume. Turning the knob in a counter-clockwise direction will decrease the parameters value. ©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 22
BASIC OPERATIONS (CONT.) Figure 30 ©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 23 12. BANK BUTTONS (12): These buttons are used to store your samples and cue points. Only a sample or a cue point can be stored into each of these four banks. When a sample is stored in of the banks you may use the sample starting point as a cue point. The BANK BUTTONS instantly recall and play any of your stored samples or cue points without interrupting music playback. When in sample mode, (see "Using the Built-In Sampler" on page 20) and during playback, pressing any of the BANK BUTTONS that stores a sample, will immediately begin to play that sample with- out interruption of music. If the unit is in sample mode and the drive is not in playback mode, pressing any of the BANK BUTTONS that stores a sample, will immediately begin to play that sample. 13. BANK PROGRAM BUTTON (12): Once you store samples in the three (3) Bank Buttons, the CDI-500 Mp3 can be programmed to play the stored samples in a desired order. You can program the three (3) banks up to 12 times. The programmed s amples can be played in your desired order without interrupting music playback. The programmed samples can be played when the player is in Pause mode and even when the disc has been removed. If the unit is in sample mode and the drive is not in playback mode, pressing any of the BANK BUTTONS that stores a sample, will immediately begin to play that sample. To program samples: 1) Once you have one or more samples stored. Press the BANK PROGRAM BUTTON (12). The CHARACTER DISPLAY (48) will now display BANK P 1. 2) Program your Banks (Samples) in your desired or der. EXAMPLE: Bank 3; Bank 1; Bank 2; Bank 3; Bank 3; Bank 1. To end programming, press the BANK PROGRAM BUTTON (12) . 3) To play your programmed samples, press the SAMPLE BUTTON (18) then press the BANK PROGRAM BUTTON (12). Figure 31 Figure 32
©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 24 BASIC OPERATIONS (CONT.) 16. RECALL FLASH MEMORY: The CDI-500 Mp3 can store all your programmed cue points and effect parameters in to memory. These set- ting may be recalled at any time, even when a disc has been removed and loaded at a later time. To recall the memory on a specific disc; 1) Be sure a CD is not loaded in to the drive. 2) Press the MEMORY BUTTON (16) down until the yellow memory LED begins to flash. 3) Insert the CD. "RECALL" will appear in the LCD (30) while the memory is being installed and the yellow MEMORY BUTTON (16) LED will turn off. 18. FIRMWARE VERSION DISPLAY: You may display the units firmware version. Firmware is the units internal programming code. To view the firmware version: While main power is turned off, turn the SEARCH KNOB (28) in a clockwise direction. While the search knob is turned in a clockwise direction turn main power on. The firmware version will appear in the LCD (30) as long as the search wheel is held in the clockwise postion. 17. CLEAR ALL MEMORY: You may clear the system memory at any time. This will erase all your programmed memory and restore the unit to it's default settings. To clear the memory: While main power is turned off, turn the SEARCH KNOB (28) in a counter-clockwise direction. While the search knob is turned in a counter-clockwise direction turn main power on. The LCD (30) will flash three times and default memory will be restored. 15. SYSTEM MEMORY: The CDI-500 Mp3 comes with an incredible memory system. The CDI-500 Mp3™ can memorize virtually every customized setting for a particular CD. The unit can memorize all customized effect parameters, cue points, and samples used on a particular disc. To store all your setting for a CD, press and hold down the MEMORY BUTTON (16) for at least three seconds. When the memory has been stored properly the yellow MEMORY LED (16) will flash then turn off. The memory is full the outline of the MEMORY BUCKET in the LCD (30) will disap- pear. TIME BAR INDICATOR (46) - Details the time defined in the TIME METER (47) as a visual bar icon. As with the TIME METER (47) this bar is also dependent on the selected time function [TOTAL REMAIN (49), REMAIN (49) OR ELAPSED] . This bar will begin to flash when a track is ending regardless of which time function you are in. Use the flashing bar as a visual reminder that a track is ending. 14. CHANGING THE TIME DISPLAY (47)/TIME BAR (46): DURING NORMAL PLAYBACK, pressing the TIME BUTTON (5), will change the time display information (47 & 46) in the LCD (30). The following is a break down of the time settings and their definitions: 1) ELAPSED - This describes the time in the LCD (47) as the current TRACKS Elapsed running time. 2) REMAIN (49) - This describes the time in the LCD (47) as the current TRACKS remaining running time. 3) TOTAL REMAIN (49) - This describes the time in the LCD (47) as the disc total remaining running time. Figure 33 SYSTEM MEMORY
Figure 34 BOP EFFECT: The Bop Effect is a stutter effect that is similar to turntable scratching. You can use this effect to create tricks in your mixing. JOG WHEEL TOUCH SENSITIVITY: This function works with the SCRATCH effects. This function allows the play and cue commands to be controled by tapping on the touch sensitive jog wheel. ADJUSTING JOG WHEEL TOUCH SENSITVITY: The degree of sensitivity can be adjusted to make it more or less sensit ive. Press and hold the PITCH ON/OFF BUTTON (3), as your holding this button down turn the TIME or RATIO KNOBS (29 & 25) clockwise. The LCD (30) will display the degree of sensitivity. The range of sensitivity is from -20 to +20. RESET JOG WHEEL TOUCH SENSITIVITY: If the touch sensitivity does not seem to work, you can reset the touch sensitivity. Make sure the the power is "off" on the unit, and press and hold the PITCH ON/OFF BUTTON (3), as your holding this button down turn the power "on". When you are doing this do not touch the jog wheel at all ! The LCD (30) will display the degree of sensitivity, it will reset the value automatically. Once it displays the s ensitivity value you may release the PITCH ON/OFF BUTTON (3). TOUCH SENSITIVE JOG WHEEL/BOP EFFECT ©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 25 ACTIVATING TOUCH SENSITIVITY: Before you can use the JOG WHEEL (13) to control the play and cue commands you must first activate the jog wheel touch sensitivity. To activate the touch sensitivity mode, be sure the FX SELECT LED is glowing green. Once the FX SELECT LED is glowing green, press and hold the SCRATCH BUTTON (19) until it begins to flash red repeatedly. This will activate touch sensitivity mode. IN PLAYBACK MODE: While in play mode and when the touch sensitivity function is active, the JOG WHEEL (13) can be used to return the unit to last cue point. Simply touch the JOG WHEEL (13) and unit will immediately return to the last set cue point and playback without music interruption. Essentially the JOG WHEEL (13) becomes a BOP EFFECT. IN CUE MODE : While in cue mode and when the touch sensitivity function is active, tapping on the JOG WHEEL (13) can be used to start playback. The unit will continue to playback until the JOG WHEEL (13) is released. Once the JOG WHEEL (13) is released the unit will return to the last cue point. Figure 35 Figure 36
PITCH ADJUSTMENTS ©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 26 1. PITCH SLIDER (7): This function will increase or decrease the tracks playback speed or "PITCH." The maximum pitch percentage manipulation in this function is +/-100%. The PITCH SLIDER is used to decrease or increase the playback pitch. If the slider is moved up (towards the top of the unit) the pitch will decrease, if the slider is moved down (towards the bottom of the unit) the pitch will increase. The PITCH SLIDER adjustment can be changed to range from +/-4%, +/-8%, +/-16%, or +/-100% (See changing "PITCH SLIDER PERCENTAGE RANGE" on the next page). The pitch adjustments will effect normal playback and loops only when the PITCH ON/OFF BUTTON (3) is turned on. The pitch adjustments will not affect your samples. Figure 37 Figure 39 Figure 38 Using the Pitch Slider (7): Be sure the pitch function has been activated as described above. To use the PITCH SLIDER (7) slide the slider up and down. Down will increase the pitch and up will decrease the pitch. Activating the Pitch Slider (7): To activate the PITCH SLIDER (7) you must turn on the pitch adjustment function. Press the ON/OFF BUTTON (3) located at the top right of the unit. The ON/OFF BUTTON (3) LED will glow when the function is activated. If the pitch function is not activated the PITCH SLIDER (7) will not function. PITCH ADJUSTMENTS: The different pitch adjustments allow a track's or a loop's playback speed to be manipulated. This speed manipulation is commonly used to beat match between two or more music sources such as a turntable or another CD player. The playback speed may be increased or decreased by a factor of +/-100. The next section details the different pitch manipulation schemes.
PITCH ADJUSTMENTS ©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 27 2. PITCH BENDING: Unlike the PITCH SLIDER (7) adjustment this function will momentarily increase or decrease a tracks speed during playback. There are two ways to operate this function, with the (-) & (+) PITCH BUTTONS (11) or with the JOG WHEEL (13). The maximum pitch bend percentage allowed is +/- 100%. The pitch bend function will work in conjunction with the PITCH SLIDER'S (7) pitch setting. For example, if the PITCH SLIDER (7) is set to a 2% pitch gain the pitch bending process will begin at 2% and wi ll continue to the maximum of +/- 100%. NOTE: A -100% pitch manipulation will stop playback entirely. Holding down or tapping on the (+) PITCH BEND BUTTON (11) will pro- vide a speed bump in the playback pitch. Holding down or tapping on the (-) PITCH BEND BUTTON (11) will provide a slow down in the playback pitch. PITCH BEND BUTTONS (11): The (+) PITCH BEND BUTTON (11) will increase track playback speed and the (-) PITCH BEND BUTTON (11) will decrease track playback speed. The extent to which the speed changes is proportionate to the amount of time the button is pressed. For example, if the (+) PITCH BEND BUTTON (11) is held down continuously as in figure 42, the disc speed will increase and will continue to increase until it reaches a maximum of 100% speed gain. When you release the (+) PITCH BEND BUTTON (11) the disc speed will automatically return to it’s previous set speed. Figure 40 Adjusting the PITCH SLIDER'S RANGE (7): You may change the PITCH SLIDER'S (7) operating range at any time. To change the operat - ing range be sure the pitch function is turned on, see figure 38. The pitch percentage range can be changed between +/-4%, +/-8%, +/-16%, and +/- 100%. 4% will allow the least amount of pitch manipulation and 100% will allow the most amount of pitch manipulation. To adjust the differ - ent ranges, press the PITCH ON/OFF BUTTON (3) and tap on the PITCH RANGE BUTTON (1) until your desired value is reached, see figure 40. Figure 42 Figure 41
PITCH ADJUSTMENTS ©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 28 Figure 43 3. JOG WHEEL (13): The JOG WHEEL will temporarily bend the pitch if a track is in playback mode Rotating the wheel in a clockwise direction will increase your track pitch and rotating the wheel in a counter-clockwise direction will decrease your track pitch. The speed you rotate the JOG WHEEL will determine pitch bend percentage (%). For example, if the JOG WHEEL is continuously turned in a counter-clockwise direction the playback speed will steadily decrease and will continue to decrease until playback reaches a maximum of -100% and play - back stops entirely. When you stop turning the JOG WHEEL the disc speed will automati cally return to it’s previous set speed. NOTE: To use the JOG WHEEL in a pitch bend function when the SCRATCH EFFECT (19) is activated you must use the outer ring of the jog wheel where the clear rubber insulator is attached. FINE TUNE BPM This feature lets you fine tune and lock the BPM's of the current playing track. 1. Press and hold the TAP BUTTON (6) and then turn the PARAMETER TIME KNOB (29) to Fine Tune the BPM of the current track. Once you have fine tuned the BPM, it will be locked and can only be changed by pressing and holding the TAP BUTTON for 2 secs. NOTE: If you leave the adjusted BPM count as is, it will carry over to the next song. Figure 44
BUILT-IN EFFECTS The CDI-500 Mp3™ comes with nine built in effects. These effects can be used one at a time or you may choose to overlap the effects and use up to four at a time. The Built-in effects include Scratch, Skid, Filter, Phase, Flanger, Echo, Robot, Pan, and Trans. It is important to understand that only one effect per an effect bank can be turned on at one time, but all four effects banks can be used at a time. FOR EXAMPLE: the Flanger, Echo, and Robot are all stored in the same effects bank but only one can be used at a time. You can choose to use the effects with their default parameters or you may choose to customize each effect by changing the parameters. The parameter values for all the effects will range. Some effects will have more adjustable parameters than others. The parameters have two adjustable values, PR (Parameter Ratio) and PT (Parameter Time). All parameters will be reset to there default values when power is shut off! ©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 29 SCRATCH/SKID EFFECT: The Scratch Effect simulates real time turn- table scratching. The Skid effect simulates the sudden platter stop of a turntable, like pressing the stop button on a turntable. When the Scratch Effect is activated the SCRATCH LED will flash green. Once the Scratch Effect has been activated the JOG WHEEL (13) may be used in the same fashion a turntable platter is used. Use the JOG WHEEL (13) to simulate the scratch motion on a turntable platter and to manipulate playback. When the skid effect is activated the SKID LED will flash blue. Both the Skid and Scratch time parameters can be adjusted from 0010 to 9990. 9990 will give you the longest Skid times. The Skid value ranges from a 10ms to ten seconds. Figure 46 FX SELECT: The FX SELECT BUTTON (19) allows you to toggle back and forth between the two effects banks. When the FX SELECT BUTTON (19) LED is glowing green you have access to the top bank of effects which include; scratch, filter, echo, robot, and trans. When the FX SELECT (19) LED is glowing blue you have access to the bottom bank of effects which include; skid, phase, flanger, and pan. To toggle to the next bank of effects press the FX SELECT BUTTON (19) again so that the FX SELECT (19) LED is glowing green . Figure 45 BEAT SELECTION BANKS 6 - Refreshes on 4/1 Beat (four times a beat) 5 - Refreshes on 2/1 Beat (twice a beat) 4 - Refreshes on 1/1 Beat (every full beat) 3 - Refreshes on 3/4 Beat 2 - Refreshes on the 1/2 Beat 1 - Refreshes on the 1/4 Beat BEAT SELECT BUTTONS (4): These buttons access the preset banks for the parameters. All effects synchronized to the beat. Each effect has a set of six built-in presets and one user program - mable preset. These presets are accessed by the BEAT SELECT BUTTONS (4). To toggle between the banks tap on the arrow buttons. The chart on the side defines the presets.
©American Audio® - www.AmericanAudio.us - CDI-500 Mp3™ Instruction Manual Page 30 Figure 48 FLANGER/ECHO/ROBOT EFFECT: The Flanger effect distorts the output signal and creates an effect similar to the frequency phasing in and out of each other. The Echo effect adds an echo to your output signal. The Robot effect distorts the output to simulate a sci-fi robot voice. When the Flanger effect is selected the FLANGER LED will flash blue, when the Echo or Robot effect is selected the ECHO LED (19) will flash green. ROBOT EFFECT: The Robot effect distorts the output to simulate a sci- fi robot voice. The Robot effect is activated in the echo parameters (see "Parameters" in the next section). To activate the Robot effect select the echo effect. After the Echo effect is activated turn the HOLD (19) function on. Use the PARAMETER TIME KNOB (29) and set the (PT) value to 0010. After "PT" value has been set, use the PARAMETER RATIO KNOB (25) to create the effect by turning it back and forth. FLANGER EFFECT: The Flanger effect distorts the output signal and cre - ates an effect similar to frequencies phasing in and out of each other. The FLANGER Effect has two adjustable parameters, Parameter Time (PT) and Parameter Ratio (PR). The PT will adjust the Flanger Mode and The PR will adjust the Flanger Frequency Range (see "Parameters" in the next sec - tion). ECHO EFFECT: The Echo effect adds an echo to your output signal. The Echo effect has two adjustable parameters, Parameter Time (PT) and Parameter Ratio (PR). The PR will adjust the length of the Echo (drop off time), and the PT will adjust the echo gap length (see "Parameters" in the next section). off time), and the PT will adjust the Echo gap length. BUILT-IN EFFECTS FILTER/PHASE EFFECT: The Filter and Phase effects tweak the original sound to add different tonal definition. When the Filter Effect is activated the FILTER LED will flash green, when the Phase Effect is selected the PHASE LED will flash blue. Figure 47