American Audio CD Player DCDPRO1000 User Manual
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BASIC OPERATIONS (CONT.) ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 21 EXITING A LOOP - To exit a SEAMLESS LOOP, press the OUT BUTTON (24) . The IN BUTTON (25) and OUT BUTTON (24) L.E.D.s will remain on, but will stop flashing. Music playback will resume normal play (Figure 21). The IN BUTTON (25) and OUT BUTTON (24) L.E.D.s will remain on to remind you that a loop is stored in memory. Figure 21 REPLAY LOOP - The RELOOP (23) function allows you to return to your stored loop at any time. The IN BUTTON (25) and OUT BUTTON (24) L.E.D.s will indicate a loop is stored in memory, and may be played at any time. To replay the loop, press the RELOOP BUTTON (23). The IN BUTTON (25) and OUT BUTTON (24) L.E.D.s will again begin to flash indicating SEAMLESS LOOP mode has been activated (Figure 22) and your stored loop will immediately begin to play. Stutter Effect: You can use your loop to create a stutter effect. When a loop is playing press the IN BUTTON (25) repeatedly to create this effect. Figure 22 11. EDITING A LOOP: Please Note: Only the end point of the loop may be edited. You may make your loop shorter or longer. Before you can edit your seamless loop you obviously must first have created a seamless loop to edit. If you haven’t created a SEAMLESS LOOP, follow the instructions in step 10 to create a loop. If a SEAMLESS LOOP has already been created, press the RELOOP BUTTON (23) to activate your SEAMLESS LOOP (Figure 22) if it is not already activated. To edit your seamless loop’s ending point: Press the OUT BUTTON (24) to return to normal play from the loops cue point. (Figure 21). This will disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point.1) Press the OUT BUTTON (24) again when you reach your new ending point (Figure 21). - FOR A SHORTER LOOP: Press the OUT BUTTON (24) at sooner point in the track (Figure 23). - FOR LONGER LOOP: Press the OUT BUTTON (24) at later point in the track (Figure 23). 2) Figure 23
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BASIC OPERATIONS (CONT.) Figure 25 Figure 24 Figure 26 Your sample can now be recalled at any time even when the unit is in PAUSE MODE. To recall a sample be sure the sample function is on, by pressing the SAMPLE BUTTON (30) until the red sample button L.E.D. turns on. To play your sample in a continuos loop leave the sample function on. To play your sample just once, turn the sample function off immediately after initiating your sample. With the sample function on, the sample will continue to play until the sample function is turned off. Sample Preview: A preview of the sample may also be played at any time by pressing and holding down a BANK BUTTONS (29) that stores a sample. Please note; the pre- view function will only work if the original CD used to create the sample is inserted in to the drive. Important Notice: If you try to activate your samples without turning the sample function on, the BANK BUTTONS (39) will act as cue points! ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 22 2) Press the MEMORY BUTTON (31). The MEMORY BUTTON (31) will glow red indicating memory is ready to be stored. 3) Select one of the three BANK BUTTONS (29) you wish to store your loop in and press that button. 12. Using the Built In Sampler: Your DCD-PRO1000™ comes with an advanced built in sampler. You may store up to three samples on the three BANK BUTTONS (29) (Once again please note you may only store either a CUE POINT or a SAMPLE into a BANK BUTTON (29), not both). Your sample can be a maximum of 6.5 seconds in length. A sample can be recalled while a CD is playing, while the CD drive is in PAUSE MODE, with the Flash Start™ function (see Flash Start™ in the next section), or even when the CD has been removed. Your sample can also plays at anytime without music interruption. If you play your sample when the unit is already in playback mode your sample will over lap the current music source. You can also play your sample once or in a continuous loop. As with cue points you may store approximately 384 (128 x 3) samples in a drives memory (depending on available memory). The MEMORY BUCKET (57) on the LCD DISPLAY (34) will approximate the remaining memory. To create a sample: 1) Initialize a loop (see creating a seamless loop on page 20). If your loop is longer than 6.5 seconds it can not be stored as a sample and will automatically store as a Cue Point. 4) The MEMORY BUTTON (31) L.E.D. will turn off, when your sample is locked into memory. 5) At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the OUT BUTTON (24) is pressed (Figure 23). 6) 7)
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Changing the Sample Parameters: Changing the sample parameters allows you to change the sample's volume (SR) and pitch (SP). The parameter values for the pitch range from -0 94~0 00~+0 94 and volume values range from 0 00 to 2 55 (0 00 being the lowest). A higher value will increase the pitch percentage or volume. It's impor - tant to understand that the pitch value is basically a speed adjustment and has nothing to do with tonal quality. The values can be either a momentary change or set adjustment. The sample values are changed in three easy steps, while in sample playback mode: BASIC OPERATIONS (CONT.) Figure 27 Figure 28 Changing the Sample Parameters - Speed While a sample is playing push the PARAMETERS TIME BUTTON (2). One tap will display SP +0 00 in the LCD DISPLAY (16). SP will signify the pitch percentage (speed) of the sample. +0 00 is your default setting - Normal playback. Any adjustments will be based on this default setting. Turning the knob in a clockwise direction will increase your pitch. Turning the wheel in a counter-clockwise direction will decrease the parameters value. Changing the Sample Parameters - Volume While a sample is playing push the PARAMETERS RATIO BUT- TON (3). One tap will display SR 0 00 in the LCD DISPLAY (16). SR will signify the volume of the sample. 0 00 is your default setting - Normal playback. Any adjustments will be based on this default setting. Turning the knob in a clockwise direction will increase the volume. Turning the wheel in a counter-clockwise direction will decrease the parameters value. ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 23 Figure 29 Changing the Sample Parameters - Hold Function Hold Function - This function will allow you to save and lock your parameter adjustments, if the hold function is not activated all your parameter adjustments will be momentary. If you use the HOLD BUTTON (6) all parameters will remain in the unit's memory until they are changed again or main power is shut off, unless they are stored in to the unit's memory (see page 26 System Memory).
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13. BANK (FLASH) START BUTTONS (30): These buttons are used to store your samples and cue points. Only a sample or a cue point can be stored into each of these three banks. When a sample is stored in to these banks you may use the sample starting point as a cue point. The BANK BUTTONS instant- ly recall and play any of your stored samples or cue points without interrupting music playback. When in sample mode, (see "Using the Built-In Sampler" on page 22) and during playback, pressing any of the BANK BUTTONS that holds a sample, will immediately begin to play that sample without interruption of music. If the unit is in sample mode and the drive is not in playback mode, pressing any of the BANK BUTTONS that stores a sample, will immediately begin to play that sample. BASIC OPERATIONS (CONT.) Figure 32 ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 24 14. JOG WHEEL TOUCH SENSITIVITY (Bop Effect): The Bop Effect is a stutter effect that is similar to turntable scratching. You can use this effect to create tricks in your mixing. Creating a BOP effect is a simple process. This function works with the SCRATCH EFFECT (17). This function allows the play and cue com - mands to be controlled by tapping on the touch sensitive JOG WHEEL (23). Figure 31 Figure 30 FLASH START™: The Flash Start™ function allows any sample stored in the BANK BUTTONS (29) to be trig- ger by the crossfader in the same way the Q-Start™ function operates (see Fader Q-Start™ on page 7). Please note however that in order for the Flash Start function to operate the Q-Start™ function has to be acitivated. See page 37 for set up instructions. ACTIVATING TOUCH SENSITIVITY: Before you can use the JOG WHEEL (20) to control the play and cue com- mands you must first activate the JOG WHEEL (20) touch sensitivity. To activate the touch sensitivity mode, be sure the FX SELECT L.E.D. (9) is glowing amber. Once the FX SELECT L.E.D. (9) is glowing yellow, press and hold down the SCRATCH BUTTON (4) until it begins to flash amber repeatedly. This will activate touch sensitivity mode. IN PLAYBACK MODE: While in play mode and when the touch sensitivity function is active, the JOG WHEEL (20) can be used to return the unit to last cue point. Simply touch the JOG WHEEL (20) and unit will immediately return to the last set cue point and playback without music interruption. Essentially the JOG WHEEL (20) becomes a Bop Button.
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BASIC OPERATIONS (CONT.) ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 25 TIME BAR INDICATOR - Details the time defined in the TIME METER (65, 66, & 67) as a visual bar icon. As with the TIME METER (65, 66, & 67 ) this bar is also dependent on the selected time function TOTAL REMAIN (58), OR REMAIN (58) . This bar will begin to flash when a track is ending regardless of which time function you are in. Use the flashing bar as a visual reminder that a track is ending. 15. CHANGING THE TIME DISPLAY (65, 66, & 67)\TIME BAR (64): DURING NORMAL PLAYBACK, pressing the TIME BUTTON (21), will change the time display information (65, 66, 67, & 64) in the LCD (16) see figure 34. The following is a break down of the time settings and their definitions: ELAPSED (64) - This describes the time in the LCD (65, 66, & 67) as the current TRACKS Elapsed running time. REMAIN (58) - This describes the time in the LCD (65, 66, & 67) as the current TRACKS remaining running time. 1) TOTAL REMAIN (58) - This describes the time in the LCD (65, 66, & 67) as the disc total remaining running time. 3) 2) Figure 34Figure 33 IN CUE MODE: While in cue mode and when the touch sensitivity function is active, tapping on the JOG WHEEL (20) can be used to start playback. The unit will continue to playback until the JOG WHEEL (20) is released. One the JOG WHEEL (20) is released the unit will return to the last cue point.
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©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 26 BASIC OPERATIONS (CONT.) 17. RECALL FLASH MEMORY: The DCD-PRO1000 can store all your user programmed cue points and effect parameters in to memory. These setting may be recalled at any time, even when a disc has been removed and reloaded at a later time. To recall the memory on a specific disk; 1) Be sure a CD is not loaded in to the drive. 2) Press the MEMORY BUTTON (31) so the blue memory L.E.D. turns on. 3) Insert the CD. "RECALL" will appear in the LCD (34) while the memory is being installed and the blue MEMORY BUTTON (31) L.E.D. will flash then turn off, when the memory is loaded. 18. CLEAR ALL MEMORY: You may clear the system memory at any time. This will erase all your programmed memory and restore the unit to it's default set - tings. To clear the memory; While main power is turned off, turn the SEARCH WHEEL (11) in a counter-clockwise direction. While the search wheel is turned in a counter-clockwise direction turn main power on. The LCD (34) will flash three times and default memory will be restored. 16. SYSTEM MEMORY: The DCD-PRO1000 comes with an incredible memory system. The DCD-PRO1000™ can memorize virtually every customized setting for a particular CD. The unit can memorize all customized effect parameters, cue points, and samples used on a particular disk. To store all your setting for a CD, press and hold down the MEMORY BUTTON (31) for at least one second. When the memo - ry has been stored properly the MEMORY BUTTON L.E.D. (31) will turn off. The memory is full the outline of the MEMORY BUCKET (57) in the LCD (34) will disappear. Figure 36 Figure 37 Figure 35 19. FIRMWARE VERSION DISPLAY: You may display the units firmware version. Firmware is the units internal programming code. To view the firmware version; While main power is turned off, turn the SEARCH WHEEL (15) in a clockwise direction. While the search wheel is turned in a clock - wise direction turn main power on. "10 00 00" will briefly appear in the LCD (16), then 10 06 27 will be the firmware version. Figure 38
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Figure 41 Using the Pitch slider (18): Be sure the pitch function has been engaged as described above. To use the PITCH SLIDER slide the slider up and down. Down will increase the pitch and up will decrease the pitch. PITCH ADJUSTMENTS ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 27 1. PITCH SLIDER (18): This function will increase or decrease the tracks playback speed or "PITCH." The maximum pitch percentage manipulation in this function is +/-100%. The PITCH SLIDER is used to decrease or increase the playback pitch. If the slider is move up (towards the top of the unit) the pitch will decrease, if the slider is moved down (towards the bottom of the unit) the pitch will increase. The PITCH SLIDER adjustment can be changed to range from +/- 4%, +/-8%, +/-16%, or +/-100% (See changing "PITCH SLIDER PERCENTAGE RANGE" on the next page). This pitch adjustments will effect normal playback and loops only when the PITCH ON/ OFF BUTTON (26) is turned on. The pitch adjustments will not affect your samples. Figure 39 Figure 40 Activating the Pitch slider (18): To activate the PITCH SLIDER you must turn on the pitch adjustment function. Press the PITCH ON/OFF BUTTON (17) located in the pitch control section of the unit. The PITCH ON/OFF BUTTON (34) L.E.D. will glow when the function is activated. If the pitch function is not activated the PITCH SLIDER will not function. PITCH ADJUSTMENTS: The different pitch adjustments allow a track's or a loop's playback speed to be manipulated. This speed manipulations is commonly used to beat match between two or more music sources such as a turntable or another CD played. The playback speed may be increased or decreased by a factor of +/-100. The next section details the different pitch manipulation schemes.
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PITCH ADJUSTMENTS ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 28 2. PITCH BENDING: Unlike the PITCH SLIDER (35 ) adjustment this function will momentarily increase or decrease a tracks speed during playback. There are two ways to operate this function with the (-) & (+) PITCH BUTTONS (28 & 29) or with the JOG WHEEL (23). The maximum pitch bend percentage allowed is +/- 100%. The pitch bend function will work in conjunction with the PITCH SLIDER (35) pitch setting. For example, if the PITCH SLIDER (35) is set to a 2% pitch gain the pitch bending process will begin at 2% and will continue to the maximum of + /- 100%. NOTE: A -100% pitch manipulation will stop playback entirely. Holding down on the (-) PITCH BEND BUTTON (25) will provide a slow down in the playback pitch. Figure 42 Using the Pitch Slider Percentage Selector (27): You may choose a pitch operating range at any time. To change the oper- ating range be sure the pitch function is turned on, see figure 40. The pitch percentage can be changed between +/-4%, +/-8%, +/-16%, and +/- 100%. 4% will allow the least amount of pitch manipulation and 100% will allow the most amount of pitch manipulation. To adjust the different values, press the PITCH ON/OFF BUTTON (17) and Tap on the % BUTTON (27) until your desired value is reached. The L.E.D. of the % BUTTON (27); glowing red for 4%, flashing red for 8%, glowing blue for 16% or flashing blue for 100%. Figure 43 Holding down on the (+) PITCH BEND BUTTON (26) will provide a speed bump in the playback pitch. Figure 44
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PITCH ADJUSTMENTS ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 29 Figure 45 4. JOG WHEEL (20): The JOG WHEEL will temporarily bend the pitch if a track is in playback mode Rotating the wheel in a clockwise direction will increase your track pitch and rotating the wheel in a counter- clockwise direction will slow your track pitch. The speed you rotate the JOG WHEEL will determine pitch bend percentage (%). For example, if the JOG WHEEL is continuously turned in a counter-clockwise direction the playback speed will steadily decreases and will continue to decrease until playback reaches a maximum of -100% and playback stops entirely. When you stop turning the JOG WHEEL the disc speed will automati cally return to it’s previous set speed. NOTE: To use the JOG WHEEL in a pitch bend function when the SCRATCH EFFECT (4) is activated you must use the outer ring of the jog wheel where the black rubber insulator is attached. 3. PITCH BEND BUTTONS (25 & 26): The (+) PITCH BEND BUTTON (26) will increase track playback speed and the (-) PITCH BEND BUTTON (26) will decrease track playback speed. The extent to which the speed changes is proportionate to the amount of time the button is pressed. For example, if the (+) PITCH BEND BUTTON (26) is held down continuously as in figure 43, the disc speed will increases and will continue to increase until it reaches a maximum of 100% speed gain. When you release the (+) PITCH BEND BUTTON (26) the disc speed will automatically return to it’s previous set speed.
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BUILT-IN EFFECTS The DCD-PRO1000™ comes with nine built in effects. These effects can be used one at a time or you may choose to overlap the effects and use up to four at a time. The Built-in effects include Scratch, Skid, Filter, Phase, Flanger, Echo, Robot, Pan, and Trans. It is important to understand that only one effect per an effect bank can be turned on at one time, but all four effects banks can be used at a time. For example the Flanger, Echo, and Robot are all stored in the same effects bank but only one can be used at a time. You can choose to use the effects with their default setting or you may choose to customized each effect by changing the param - eters. The parameters values for all the effects will range. Some effects will have more adjustable parameters than others. The parameters have two adjustable values, PR (Parameter Ratio) and PT (Parameter Time). All parameters will be reset to there default values when power is shut off! ©American Audio® - www.americanaudio.us - DCD-PRO1000™ Instruction Manual Page 30 FX SELECT: The FX SELECT BUTTON (9) allows you to toggle back and forth between the two effects banks. When the FX SELECT BUTTON (9) is glowing yellow (amber) you have access to the top bank of effects which include; scratch, filter, echo, and trans. When the FX SELECT BUTTON (9) is glowing red you have access to the bottom bank of effects which include; skid, phase, flanger, and pan. To toggle to the next bank of effects press the FX SELECT BUTTON (9) more than once. Figure 46 FILTER/PHASE EFFECT: The Filter and Phase effects tweak the original sound to add different tonal definition. When the Filter Effect is activated the FILTER/PHASE BUTTON (5) will glow amber, when the Phase Effect is selected the button will glow red. The reaction these effects have to the original tonal definition can be altered by changing the PARAMETER TIME (2) and PARAMETER RATIO (3) . Figure 48 Figure 47 SCRATCH/SKID EFFECT: The Scratch Effect simulates real time turntable scratching. The Skid effect simulates the sudden platter stop of a turntable, like pressing the stop button on a turn - table. When the Scratch Effect is activated the SCRATCH/SKID BUTTON (4) will glow amber, when the Skid Effect is selected the button will glow red. Once the Scratch Effect has been activated the JOG WHEEL (20) may be used in the same fashion a turntable platter is used. Use the JOG WHEEL (20) to simulate the scratch motion on a turntable platter and to manipulate playback. Both the Skid and Scratch TIME PARAMETERS (2) can be adjusted from 0010 to 9990. 9990 will give you the longest Skid times. The SKID value ranges from a 10ms to ten seconds.