American Audio CD Player CDI300 User Manual
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instantly returns to the CUE POINT. 17. RELOOP BUTTON - If a SEAMLESS LOOP has been made (see setting a SEAMLESS LOOP on page 17), but the CD Player is not actively in SEAMLESS LOOP mode (a loop is not playing), pressing the RELOOP BUTTON will instantly reactivate the SEAMLESS LOOP mode. To exit the loop, press the OUT BUTTON (18) . LOOP and RELOOP will appear in the LCD DISPLAY (22) when the RELOOP function is available. 18. OUT BUTTON - This button is used to set the ending point of a loop. A loop is started by pressing the IN BUTTON (19), and pressing the OUT BUTTON to set the loop ending point. The loop will continue to play until the OUT BUTTON is pressed once again. 19. SEAMLESS LOOP IN BUTTON - “CUE ON THE FLY” - This function allows you to set a CUE POINT (see CUE POINT page 16) without music interruption (“on the fly”). This button also sets the starting point of a seamless loop (see SEAMLESS LOOP). 20. TRACK BUTTON - This button is used to select a track. Tapping this button will forward skip to the next track, holding down this button will rapidly forward skip through the tracks. TRACK BUTTON - This button is used to select a track. Tapping this button will back skip on track, holding down this button will rapidly back skip through the tracks. 21. SEARCH KNOB - This knob has four forward and four reverse speed positions allowing you to quickly scan through tracks. The more you turn the wheel in either direction, the faster your search. 22. LCD DISPLAY - This high quality LCD display indicates all the functions, as they are occurring. This display is viewable at several comfortable angles (see page 13). The display ICONS will be explained in section D. GENERAL FUNCTIONS AND CONTROLS (Cont.) ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 11
GENERAL FUNCTIONS AND CONTROLS (Cont.) ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 12 Figure 5 Figure 4 AUDIOOUTDIGITALOUTPOWERONOFFRELAYACIN~ 230V115V23 29 2827262524 B. REAR PANEL (FIGURE 4) 23. VOLTAGE SELECTOR - Because power supplies vary from location to location we have incorporated a selectable voltage switch. This switch can select a voltage input of 120v~60Hz or 220v~50/60Hz. Always disconnect the power plug before changing the voltage. 24. POWER CONNECTOR - This connection is used to connect your main power. Be sure that your local power matches the unit’s required power. NEVER REMOVE THE GROUND PRONG FROM THE POWER CABLE, DOING SO MAY RESULT IN IMPROPER OPERATION. 25. POWER BUTTON - This button is used to turn your unit’s power on and off. 26. CUE MINI JACK - Connect the supplied mini-plug from the CUE jack on the rear of your unit to a compatible American Audio® mixer’s CONTROL out. This feature is only available on American Audio’s “Q” series mixers. 27. DIGITAL OUT - Use this connection to create near perfect copies of your disc to a Mini disc, CD-R, or any other digital recording device. 28. AUDIO OUT R & L - Audio out signals. Connect stereo RCA cables from AUDIO OUT to a mixer's line input. C. FRONT PANEL (FIGURE 5) 29. TRANSPORT TRAY - This tray is used to load and unload a compact disc. The tray is opened and closed by pressing the OPEN/CLOSE BUT - TON (12). Never attempt to force the transport tray open or closed when the power is turned off.
©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 13 GENERAL FUNCTIONS AND CONTROLS (Cont.) Figure 6 D. LCD DISPLAY PANEL (FIGURE 5) 30. PAUSE INDICATOR - This indicator will glow when the drive is in pause mode. 31. MEMORY BUCKET INDICATOR - This indi- cator serves two functions. The bucket outline details the cue memory status, a full bucket outline indicates the cue memory is full. The four bars in the memory bucket detail the anti-shock memory state. Each bar indicates 2 seconds of digital anti-shock. The search functions will not operate until all the bars are full. 32. CUE INDICATOR - This indicator will glow when the unit is in CUE or mode and will flash every time a new CUE POINT is set. 33. PITCH METER - This meter will display the pitch percentage applied by the PITCH SLIDER (5). 34 . TIME BAR INDICATOR - This bar gives a visual approximation of a track's or disc's remain - ing time. This bar will begin to flash when a CD is ending, or a track if the unit is in "SINGLE" mode. 35, 36, 37. TIME DISPLAY - These indica- tors detail the Minutes, Seconds, and Frames. The meter will display either the elapsed, total, or remaining time of a track or disc. The time displayed in the meter will directly reflect the time indicator above TOTAL REMAIN (39), OR REMAIN (38). 38. REMAIN INDICATOR - When "REMAIN" is indicated in the LCD DISPLAY (22) the TIME DESCRIBED (35, 36, & 37) in the LCD will define the current track's remaining time. 39 . TOTAL/REMAIN INDICATOR - When "TOTAL" and "REMAIN" are indicated in the LCD DISPLAY (22) the TIME DESCRIBED (35, 36, & 37) in the LCD (22) will define the total disc remaining time. 40. RELOOP INDICATOR - Appears when LOOP is engaged or ready to be engaged. 41. LOOP - This icon will flash when you are in loop mode. This icon will glow when a loop has been created but is not actively playing. 42 . SINGLE INDICATOR - This indicates that the CD drive is in single play mode, the track will play once and return to CUE mode. If the single indi - cator is not on the unit is in continuous mode In continuous mode the drive will play all the remain - ing tracks on the disc. Once the remaining tracks have ended the unit will return to cue mode 43 . CD DIRECTION INDICATOR - Indicates the direction the CD is rotating. Counter-Clockwise rotation means the CD is playing in reverse. 44. TRACK INDICATOR - This 2-digit indicator visually details the current track cued or playing. 45. PLAY INDICATOR - The "PLAY" indicator will glow when the unit is in play mode. 30 42 41 40 39 38 37 36 35 34 33 32 31 45 44 43
PROFESSIONALCDPLAYER PROFESSIONALCDPLAYER PROFESSIONALCDPLAYER BASIC OPERATIONS Figure 8: Tapping the reverse track button will jump back to the previous track. Figure 9: Tapping the forward track button will skip forward to the next track. 2. SELECTING TRACKS Select a desired track by using either of the two TRACK BUTTONS (20). Tapping the TRACK BUTTONS (20) once will select either the next higher or lower track. You may hold down the TRACK BUTTONS (20) to change tracks continuously at a faster speed. If you are using the TRACK BUTTONS (20) to select a new track during playback (a track is already in play mode) the new track you selected will immediately begin playback as soon as the search operation is completed. ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 14 1. LOADING/EJECTING DISCS The CDI-500™ can only play 3 inch and regular 5 inch CDs. When loading a CD into the player always hold the disc by it edge). Load the disc label side up and never touch the signal surface (the glossy side). To remove a disc from the player press the EJECT BUTTON (12), see Figure 7. CAUTION: • NEVER attempt to load any other objects besides 3" and 5" CDs. • NEVER attempt to load more than one disc at a time. Doing so may result in sever damage to your unit. • DO NOT force the transport tray open or close when the power is off, this may damage the drive system. Figure 7: Press the Eject button to load and remove a disc. Remeber: When loading a disc always hold the disc by it edges and load the disc label side up.
PROFESSIONALCDPLAYER PROFESSIONALCDPLAYER PROFESSIONALCDPLAYER 3. STARTING PLAYBACK - Figure 10 Insert an audio CD as describe on page 14 (LOADING/EJECTING DISCS). Pressing the PLAY/PAUSE BUTTON (14) with an audio CD inserted will imme - diately start playback. The PLAY (46) indicator will glow as soon as playback begins. The point at which playback starts (cue point) will automatically be stored in the memory as the cue point. The unit will return to this cue point (the point at which playback started) when the CUE BUTTON (16) is pressed. 4. AUTO CUE This function will automatically set a cue point to the first audio source when a CD is inserted. The first set cue point will always be the beginning of track 1. If a new track is selected before the PLAY BUTTON (14) is pressed, a new CUE POINT will be set to reflect the new starting point. 5. STOPPING PLAYBACK - Figures 10 & 11 Stopping playback will not stop the drive mechanism, but merely pause or cue the track, this functions allows the unit to begin play instantly. The drive mecha - nism will only stop if a disc is ejected or the unit has gone in to sleep mode. There are two ways to stop (pause) playback: 1) Press the PLAY/PAUSE BUTTON (14) during playback. This will pause play- back at the exact same point the PLAY/PAUSE BUTTON (14) was pressed. 2) Press the CUE BUTTON (16) during playback. This will pause playback and return the track to the last set cue point. 6. PAUSING - Figure 10 This function pauses playback at the exact same point the PLAY/PAUSE BUTTON (14) was pressed. Pressing the PLAY/PAUSE BUTTON (14) will switch between play and pause modes. When the unit is in pause mode the PAUSE INDICATOR (30) will show in the LCD DISPLAY (22). The green PLAY/PAUSE BUTTON (14) LED will also begin to flash repeatedly. 7. FRAME SEARCH This feature allows you to scroll through a track frame by frame, allowing you to find and set a starting cue, sample, or loop point. To use the scroll function you must first be in Pause Mode (see section 6) or Cue Mode (see section 9). Once you are in Pause or Cue mode, turn the JOG WHEEL (10) to scroll through the track (Figure 13). Turning the wheel in a clockwise direction will advance the frame search and turning the wheel in a counter-clockwise direction rewinds the frame search. When you use the JOG WHEEL (10) the monitor (headphone level) function allows you to here what you are scrolling through. Once you reach your desired starting point you can set a cue (starting) point by pressing the PLAY/ PAUSE BUTTON (14) as in Figure 10. Pressing the CUE BUTTON (16) as in Figure 11 will now return you to the point you just set. BASIC OPERATIONS (CONT.) Figure 10 Figure 11 Figure 12 ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 15
8. SCANNING (FAST FORWARD / FAST REVERSE) This function gives you a fast search through a disc or track. Turn the SEARCH KNOB (21) in clockwise direction for fast forward or turn the knob counterclockwise for fast reverse. You can scan in four different forward and four different reverse speeds depending on how much you rotate the knob. 9. SETTING and STORING a CUE POINT: Setting A Cue Point: A cue point is the exact point playback will begin when the PLAY/PAUSE BUTTON (14) is pressed. You may set your cue points anywhere on a disc or in a track. You may set up to four independent cue points per disc. Four cue points are stored in the BANK BUTTONS 1-3 (4) and one is shared by the IN BUTTON (19) and the CUE BUTTON (16). There are two (2) ways to set and create a CUE point as detailed in figures 14 and 15 PROFESSIONALCDPLAYER PROFESSIONALCDPLAYER PROFESSIONALCDPLAYER BASIC OPERATIONS (CONT.) 1) You may press the IN BUTTON (19) on the fly (while the disc is playing). This will set a CUE Point without music interruption. Pressing the CUE BUTTON (16) will now return you to the same point that you pressed the IN BUTTON (19) . You may now store this CUE Point in any of the BANK BUTTONS 1-3 (4). Pressing the CUE BUTTON (16) or the IN BUTTON (19) will now return y ou to this exact point. 2) You may also use the JOG WHEEL (10) to set a cue point. While a disc is in PAUSE or CUE mode, use the JOG WHEEL (10) to scroll through a track and find your desired starting point. Once you have found your desired CUE point press the PLAY BUTTON (14) to set your cue point. Pressing the CUE BUTTON (16) or the IN BUTTON (19) will now return you to this exact point. Figure 15 Figure 14 ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 16 Figure 13
Storing A Cue Point: Once you have set your CUE Point by one of the two means listed on page 16, you may store your cue point in one of the BANK BUTTONS (4). Once you store this cue point in memory you may recall it at any time and you may even recall memory if the disc has been removed or power had been disconnected, see SYSTEM MEMORY on page 21. You may store a maximum of three cue points per disc and maximum of 381 cue points can be saved in the unit's memory. The MEMORY BUCKET (31) in the LCD DISPLAY (22) will approximate the available memory. Either a CUE POINT or a SAMPLE (See creating a SAMPLE LOOP at the bottom of this page) can be stored into a BANK BUTTON (4) not both. To Store a cue point: 1) Create a Cue Point by one of the two means listed on page 16. Press the MEMORY BUTTON (13), as in Figure 16. The red Memory Cue LED will glow indicating the store memory function has been activated. You may now press any one of the three BANK BUTTONS (4) to store your cue point into memory (Figure 17). After pressing one of the BANK BUTTONS (4), the corresponding Bank Button LED will flash briefly. The LED of the BANK BUTTON (4) will remain lit indicating either a sample or cue point is stored in memory. The red Memory LED will turn off. 2) Repeat the above steps to store up to two more Cue Points. Once your three cue points have been stored you may access them at any time. During playback the cue points will instantly start playback from that point without any music interruption. Please note in order to access these cue point, the disc used to create the cue points must be loaded. 10. CREATING AND PLAYING A SEAMLESS LOOP A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length of disc. You create a seamless loop between two continuous points of a d isc. PROFESSIONALCDPLAYERPROFESSIONALCDPLAYER PROFESSIONALCDPLAYERPROFESSIONALCDPLAYER BASIC OPERATIONS (CONT.) Figure 17 2) Press the IN BUTTON (19) . This will set the starting point of the SEAMLESS LOOP. The IN BUTTON (19) LED will light. 1) Press PLAY/PAUSE BUTTON (14) to activate playback mode Figure 19 Figure 18 ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 17 Figure 16
�������������������� �������������������� �������������������� 11. EDITING A LOOP: Please note: Only the ending point of the loop may be edited. You may make your loop shorter or longer. Before you can edit your seamless loop you obviously must first create a seamless loop to edit. If you haven’t created a SEAMLESS LOOP, follow the instructions in step 10 to create a loop. If a SEAMLESS LOOP has already been created, press the RELOOP BUTTON (17) to activate your SEAMLESS LOOP (Figure 22) if it is not already activated. To edit your seamless loop’s ending point: 1) Press the OUT BUTTON (18) to return to normal play from the loops cue point. (Figure 21). This will disengage the SEAMLESS LOOP mode and allow you to edit the loops ending point. 2) Press the OUT BUTTON (18) again when you reach your new ending point (Figure 21). - FOR A SHORTER LOOP: Press the OUT BUTTON (18) at sooner point in the track (Figure 21). - FOR LONGER LOOP: Press the OUT BUTTON (18) at later point in the track (Figure 21). BASIC OPERATIONS (CONT.) 3) Press the OUT BUTTON (18) to set the ending point for your SEAMLESS LOOP (Figure 20). The IN BUTTON (19) and OUT BUTTON (18) LEDs will immediately begin to flash rapidly, indicating the SEAMLESS LOOP mode has been activated. LCD LOOP INDICATORS - During a seamless loop, the LOOP (41) and RELOOP (40) INDICATORS will turn on in the LCD DISPLAY (22) indicating a loop is active. EXITING A LOOP - To exit a SEAMLESS LOOP, press the OUT BUTTON (18) . The IN BUTTON (19) and OUT BUTTON (18) LEDs will remain on, but will stop flashing. Music playback will resume normal play. The IN BUTTON (19) and OUT BUTTON (18) LEDs will remain on to remind you that a loop is stored in memory. REPLAY LOOP - The RELOOP (17) function allows you to return to your stored loop at any time. The IN BUTTON (19) and OUT BUTTON (18) LEDs will indicate a loop is stored in memory, and may be played at any time. To replay the loop, press the RELOOP BUTTON (17). The IN BUTTON (19) and OUT BUT- TON (18) LEDs will again begin to flash indicating SEAMLESS LOOP mode has been activated and your stored loop will immediately begin to play. Figure 22 Figure 21 Figure 20 ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 18
12. Using the Built In Sampler: Your CDI-300™ comes with an advanced built in sampler. You may store up to four samples. One sample in each of the four BANK BUTTONS (4) (Once again please note you may only store either a CUE POINT or a SAMPLE into a BANK BUTTON (4), not both). Your sample can be a maximum of 6.5 seconds in length. A sample can be recalled while a CD is playing, while the CD drive is in PAUSE MODE, you may even play a sample when the CD has been removed. You may play your sample at anytime without music interruption. If you play your sample when the unit is already in playback mode you sample will over lap the current music source. You can also play your sample once or in a continuous loop. As with cue points you may store approxi - mately 381 (127 x 3) samples in a drives memory (depending on available memory). The MEMORY BUCKET (31) on the LCD DISPLAY (22) will approximate the remaining memory. To create a sample: 1) Initialize a loop (see creating a seamless loop on page 17). If your loop is longer than 6.5 seconds it cannot be stored as a sample and will stored as a Cue Point. 4) The red MEMORY BUTTON (13) LED will turn off, when your sample is locked into memory. 5) At this point your sample has been stored into memory. The original loop you used to create the sample will remain playing until the OUT BUTTON (18) is pressed (Figure 25). BASIC OPERATIONS (CONT.) Figure 24 Figure 23 Figure 25 7) Important Notice: If you try to activate your sample without turn- ing the sample function on, the BANK BUTTON (4) will act as cue point!Figure 26 ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 19 �������������������� �������������������� �������������������� �������������������� 2) Press the MEMORY BUTTON (13). The MEMORY BUTTON (13) r ed LED will glow indicating memory is ready to be stored. 3) Select one of the four BANK BUTTONS (4) you wish to store your loop in and press that button. 6) Your sample can now be recalled at any time even when the unit is in PAUSE MODE. To recall the sample be sure the sample function is on, by pressing the SAMPLE BUTTON (15) until the red sample button LED turns on. To play your sample in a continuous loop leave the sample function on. To play your sample just on ce, turn the sample function off immediately after ini tiating your sam- ple. With the sample function on, the sample will continue to play until the sample function is turned off.
BASIC OPERATIONS (CONT.) Figure 27 ©American Audio® - www.AmericanAudio.us - CDI-300™ Instruction Manual Page 20 13. BANK BUTTONS (4): These buttons are used to store your samples and cue points. Only a sample or a cue point can be stored into each of these three banks. When a sample is stored in to these banks you may use the sample starting point as a cue point. The BANK BUTTONS instantly recall and play any of your stored samples or cue points without interrupting music playback. When in sample mode, (see "Using the Built-In Sampler" on page 19) and during playback, pressing any of the BANK BUTTONS that stores a sample, will immediately begin to play that sample without interruption of music. If the unit is in sample mode and the drive is not in playback mode, pressing any of the BANK BUTTONS that stores a sample, will immediately begin to play that sample. 14. CHANGING THE TIME DISPLAY (35, 36, & 37)/TIME BAR (34): DURING NORMAL PLAYBACK, pressing the TIME BUTTON (6), will change the time display information (35, 36, 37, & 34) in the LCD (22). The following is a break down of the time settings and their definitions: 1) ELAPSED - This describes the time in the LCD (35, 36, & 37) as the current TRACKS Elapse running time. 2) REMAIN (38) - This describes the time in the LCD (35, 36, & 37) as the current TRACKS remaining running time. 3) TOTAL REMAIN (39) - This describes the time in the LCD (35, 36, & 37) as the disc total remaining running time. TIME BAR INDICATOR - Details the time defined in the TIME METER (35, 36, & 37) as a visual bar icon. As with the TIME METER (35, 36, & 37) this bar is also dependent on the selected time function [TOTAL REMAIN (39), REMAIN (38) OR ELAPSED] . This bar will begin to flash when a track is ending regardless of which time function you are in. Use the flashing bar as a visual reminder that a track is ending. Figure 28 �������������������� ��������������������