American Audio 2channel Midi Controller Versadeck User Manual
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©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 21 3. STARTING PLAYBACK - Figure 10 Load an audio source as described on page 20 (LOADING/EJECTING USB DEVICE). Pressing the PLAY/PAUSE BUTTON (13) with an audio device loaded will immediately start playback. The PLAY (57) indicator will glow as soon as play- back begins. The point at which playback starts (cue point) will autom\ atically be stored in the memory as the cue point. The unit will return to this cue point (the point at which playback started) when the CUE BUTTON (14) is pressed. 4. PAUSING - Figure 10 This function pauses playback at the exact same point the PLAY/PAUSE BUTTON (13) was pressed. Pressing the PLAY/PAUSE BUTTON (13) will switch between play and pause modes. When the unit is in pause mode the PAUSE INDICATOR (57) will show in the VFD DISPLAY (23). The blue PLAY/PAUSE BUTTON (13) LED will also begin to flash repeatedly. 5. AUTO CUE This function will automatically set a cue point to the first audio source that is loaded. The first set cue point will always be the beginning of track 1.\ If a new track is selected before the PLAY BUTTON (13) is pressed, a new CUE POINT will be set to reflect the new starting point. 6. STOPPING PLAYBACK - Figures 10 & 11 Stopping playback will not stop the drive mechanism, but merely pause or cue the track, this functions allows the unit to begin play instantly. The drive mecha- nism will only stop if a disc is ejected or the unit has gone in to slee\ p mode. There are two ways to stop (pause) playback: 1) Press the PLAY/PAUSE BUTTON (13) during playback. This will pause play- back at the exact same point the PLAY/PAUSE BUTTON (13) was pressed. 2) Press the CUE BUTTON (14) during playback. This will pause playback and return the track to the last set cue point. 7. FRAME SEARCH This feature allows you to scroll through a track frame by frame, allowing you to find and set a starting cue or loop point. To use the scroll function you must first be in Pause Mode (see section 4) or Cue Mode (see section 8). Once y\ ou are in Pause or Cue mode, turn the JOG WHEEL (16) to scroll through the track (Figure 12). Turning the wheel in a clockwise direction will advance the frame search and turning the wheel in a counter-clockwise direction rewinds the frame search. When you use the JOG WHEEL (16) the monitor (headphone level) function allows you to hear what you are scrolling through. Once you reach your desired starting point you can set a cue (starting) point by pressing the PLAY/PAUSE BUTTON (11) as in Figure 10. Pressing the CUE BUTTON (14) as in Figure 11 will now return you to the point you just set. BASIC OPERATIONS (CONT.) Figure 10 Figure 11 Figure 12
©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 22 BASIC OPERATIONS (CONT.) 1) You may press the IN BUTTON (22) on the fly (while the disc is playing). This will set a CUE Point without music interruption. Pressing the CUE BUTTON (14) will now return you to the same point that you pressed the IN BUTTON (22). 2) You may also use the JOG WHEEL (16) to set a cue point. While a disc is in PAUSE or CUE mode, use the JOG WHEEL (16) to scroll through a track and find your desired starting point. Once you have found your desired CUE point press the PLAY BUTTON (13) to set your cue point. Pressing the CUE BUTTON (14) will now return you to this exact point. Figure 14 Figure 13 8. SETTING A CUE POINT A cue point is the exact point playback will begin when the PLAY/PAUSE button (13) is pressed. You may set your cue points anywhere on a disc or in a track. There are three (3) ways to set and create a CUE point as detailed in figures 13, 14, & 15. 3) You may also use the SEARCH BUTTONS (17) to set a cue point. While a disc is in PAUSE or CUE mode, use the SEARCH BUTTONS (17) to scan through a track to find your desired starting point. Once you have found your desired position press the PLAY BUTTON (13) to set your cue point. Pressing the CUE BUTTON will now return you to this exact point. Figure 15
©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 23 BASIC OPERATIONS (CONT.) 2) Press the IN BUTTON (22). This will set the starting point of the SEAMLESS LOOP. The IN BUTTON (22) LED will light. 1) Press PLAY/PAUSE BUTTON (13) to activate playback mode. Figure 17 Figure 16 3) Press the OUT BUTTON (22) to set the ending point for your LOOP (Figure 18). The IN BUTTON (22) and OUT BUTTON (22) LEDs will immediately begin to flash rapidly, indicating the SEAMLESS LOOP mode has been activated. VFD LOOP INDICATORS - During a loop, the RELOOP INDICATOR (73) will turn on in the VFD DISPLAY (23) indicating a loop is active. EXITING A LOOP - To exit a SEAMLESS LOOP, press the OUT BUTTON (22). The IN BUTTON (22) and OUT BUTTON (22) LEDs will remain lit. Music playback will resume normal play. The IN BUTTON (22) and OUT BUTTON (22) LEDs will remain lit to remind you that a loop is in memory. Figure 19 Figure 18 9. CREATING AND PLAYING A SEAMLESS LOOP A seamless loop is a sound loop that plays continuously without sound in\ terruption. You can use this loop to create dramatic effect in your mixing. This loop has no time limit and you could actually \ loop the entire length of disc. You create a seamless loop between two continuous points of a disc.
©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 24 BASIC OPERATIONS (CONT.) REPLAY LOOP - The RELOOP (22) function allows you to return to your stored loop at any time. The IN BUTTON (22) and OUT BUTTON (22) LEDs will indicate a loop is stored in memory, and may be played at any time. To replay the loop, press the RELOOP BUTTON (22). The IN BUTTON (22) and OUT BUT- TON (22) LEDs will again begin to flash indicating SEAMLESS LOOP mode has been activated and your loop will immediately begin to play. Figure 20 10. CHANGING THE TIME DISPLAY (66)/TIME BAR (67): During normal playback, pressing the TIME BUTTON (18), will change the time display information (66) in the VFD (23). The following is a break down of the time settings and their definitions: 1) REMAIN (68) - This details the time in the VFD (23) as the current tracks’ remaining running time. 2) ELAPSED (68) - This details the time in the VFD (23) as the current tracks’ elapsed running time. TIME BAR INDICATOR - Details the time defined in the TIME METER (66) as a visual bar icon. As with the TIME METER (66) this bar is also dependent on the selected time function [REMAIN OR ELAPSED. This bar will begin to flash when a track is ending regardless of which time function you are in. Use the flashing bar as a visual reminder that a track is ending. Figure 21 EDITING A LOOP: Please Note: Only the end point of the loop may be edited. You may make your loop shorter or longer. Before you can edit your seamless loop you obviously must first have created a seamless loop to edit. If you haven’t created a SEAMLESS LOOP, follow the instructions in step 9 to create a loop. If a SEAMLESS LOOP has already been created, press the RELOOP BUTTON (22) to activate your SEAMLESS LOOP (Figure 20) if it is not already activated. To edit your seamless loop’s ending point: 1) Press the OUT BUTTON (22) to return to normal play (Figure 19). This will disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point. Press the OUT BUTTON (22) again when you reach your new ending point (Figure 19). - FOR A SHORTER LOOP: Press the OUT BUTTON (22) at sooner point in the track. - FOR LONGER LOOP: Press the OUT BUTTON (22) at later point in the track.
BASIC OPERATIONS (CONT.) Figure 23Figure 22 Figure 24 2) Press the SAVE BUTTON (20). The SAVE BUTTON (20) LED will glow indicating memory is ready to be stored. 3) Select one of the four BANK BUTTONS (19) you wish to store your loop in and press that button. 10. Bank Buttons (19): These buttons are used to store your cue points and loops. Only a sample or a cue point can be stored into each of these four banks. When a sample is stored in of the banks you may use the sample starting point as a cue point. The BANK BUTTONS (19) instantly recall and play any of your stored cue points or loops. If the unit is not in playback mode, pressing and holding any of the BANK BUTTONS (19) that stores a loop or cue point, will immediately begin to playback from that point until that BANK BUTTON (19) is released. To store a loop: 1) Create a loop (see creating a seamless loop on page 23 and 24). 4) The SAVE BUTTON (20) LED will turn off, when your cue point or loop is locked into memory. 5) At this point your loop has been stored into memory. The loop you created will remain playing until the OUT BUTTON (22) is pressed (Figure 24). 6) Your cue point or loop can now be recalled at any time even when the unit is in PAUSE MODE. To recall, press the corresponding BANK BUTTON (19). ©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 25
©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 26 PITCH ADJUSTMENTS 1. PITCH SLIDER (10): This function will increase or decrease the tracks playback speed or "PITCH." The maximum pitch percentage manipulation in this function is +/-16%. The PITCH SLIDER (10) is used to decrease or increase the playback pitch. If the slider is moved up (towards the top of the unit) the pitch will decrease, if the slider is moved down (towards the bottom of the unit) the pitch will increase. The PITCH SLIDER adjustment can be changed to range from +/-8%, +/-10%, or +/-16% (See changing "PITCH SLIDER PERCENTAGE RANGE" on the next page). This pitch adjustments will effect normal playback and loops only when the PITCH ON/OFF BUTTON (4) is turned on. Figure 25 Figure 27 Figure 26 Using the PITCH SLIDER (10): Be sure the pitch function has been acti- vated as described above. To use the PITCH SLIDER slide it up to decrease the pitch and down to increase it. Activating the PITCH SLIDER (10): To activate the PITCH SLIDER you must activate the pitch adjustment. Press the PITCH ON/OFF BUTTON (4) to activate the pitch adjustment. The ON/OFF BUTTON (4) LED will glow when the function is activated. If the pitch function is not activated the PITCH SLIDER will not function. PITCH ADJUSTMENTS: You can activate the PITCH SLIDER (10) by pressing the PITCH ON/OFF BUTTON (4). When the button LED is lit, the PITCH SLIDER (10) is active and the pitch can be adjusted. When the button LED is not lit \ PITCH SLIDER (10) is not active. The different pitch adjustments allow a track's or a loop's playback speed to be manipulated. This speed manipulation is commonly used to beat match between two or more music sources such as a turntable or CD player. The playback speed may be increased or decreased by a factor of +/-16. The next section details the different pitch manipulation schemes.
©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 27 PITCH ADJUSTMENTS 2. PITCH BENDING: Unlike the PITCH SLIDER (10) adjustment this function will momentarily increase or decrease a tracks speed during playback. There are two ways to operate this function with the (-) & (+) PITCH BEND BUTTONS (11) or with the JOG WHEEL (16). The maximum pitch bend percentage allowed is +/- 16%. The pitch bend func- tion will work in conjunction with the PITCH SLIDER (10) pitch setting. For example, if the PITCH SLIDER (10) is set to a 2% pitch gain the pitch bending process will begin at 2% and will continue to the maximum of +/- 16%. Holding down or tapping on the (+) PITCH BEND BUTTON (11) will provide a speed bump in the playback pitch. Holding down or tapping on the (-) PITCH BEND BUTTON (11) will provide a slow down in the playback pitch. PITCH BEND BUTTONS (11): The (+) PITCH BEND BUTTON (11) will increase track playback speed and the (-) PITCH BEND BUTTON (11) will decrease track playback speed. The extent to which the speed changes is proportionate to the amount of time the button is pressed. For example, if the (+) PITCH BEND BUTTON (11) is held down continuously as in figure 30, the audio speed will increases and will continue to increase until it reaches a maximum of 16% speed gain. When you release the (+) PITCH BEND BUTTON (11) the audio speed will automatically return to it’s previous set speed. Figure 28 Adjusting the PITCH SLIDER'S RANGE (5): You may change the PITCH SLIDER'S (10) operating range at any time. To change the operat- ing range be sure the pitch function is turned on, see figure 33. The pitch percentage can be changed between +/-6%, +/-10%, and +/-16%. 6% will allow the least amount of pitch manipulation and 16% will allow the\ most amount of pitch manipulation. To adjust the different ranges, press the PITCH ON/OFF BUTTON (4) and tap on the PITCH RANGE BUTTON (5) until your desired value is reached, see figure 28. Figure 30 Figure 29
©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 28 PITCH ADJUSTMENTS Figure 31 3. JOG WHEEL (16): The JOG WHEEL will temporarily bend the pitch if a track is in playback mode Rotating the wheel in a clockwise direction will increase your track pitch and rotating the wheel in a counter-clockwise direction will slow your track pitch. The speed you rotate the JOG WHEEL will determine pitch bend percentage (%). For example, if the JOG WHEEL is continuously turned in a counter- clockwise direction the playback speed will steadily decrease and will con- tinue to decrease until playback reaches a maximum of -100% and playback stops entirely. When you stop turning the JOG WHEEL the disc speed will automatically return to it’s previous set speed.
©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 29 Figure 32 JOG WHEEL TOUCH SENSITIVITY: The platter of the jog wheel is touch sensitive allowing certain play and cue commands, as well the scratch effect, to be controlled by touching or tapping on the touch sensitive jog wheel. ADJUSTING JOG WHEEL TOUCH SENSITVITY: The degree of sensitivity can be adjusted to make it more or less sensitive. Press and hold the FOLDER KNOB (1) to enter the INTERNAL MENU. Turn the FOLDER KNOB (1) clockwise till SENSITIVITY is displayed. Turn the TRACK KNOB (21) to find your desired sensitivity, the range of sensitivity is from -20 to +20. The VFD (23) will display the degree of sensitivity. When you have found your desired level press the FOLDER KNOB (1) to confirm and exit. A.CUE: Before you can use the JOG WHEEL (16) to control the play and cue commands you must first activate the A.Cue Mode. To activate press the A.CUE BUTTON (9). IN PLAYBACK MODE: While in play mode and with the A. Cue Mode active, the JOG WHEEL (16) can be used to return the unit to last cue point. Simply touch the JOG WHEEL (16) and unit will immediately return to the last set cue point and playback without music interruption. IN CUE MODE: While in cue or pause mode and with the A. Cue Mode active, touching or tapping on the JOG WHEEL (16) can be used to start playback. The unit will continue to playback until the JOG WHEEL (16) is released. Once the JOG WHEEL (16) is released the unit will return to the last cue point. Figure 33 Figure 34 JOG WHEEL FUCNTIONS
©American Audio® - www.AmericanAudio.us - VERSADECK Instruction Manual Page 30 JOG WHEEL FUCNTIONS Figure 35 VINYL MODE & CDJ MODE: The Vinyl Mode simulates real time turntable scratching. Once the Vinyl Mode has been activated the JOG WHEEL (16) may be used in the same fashion a turntable platter is used. Use the JOG WHEEL (16) to simulate the scratch motion on a turntable platter and to manipu- late playback. The CDJ Mode is used for pitch bending and frame search. VINYL MODE: Before you can use the JOG WHEEL (16) to simulate real time turntable scratching you must activate the Vinyl Mode. To activate press the VINYL BUTTON (9). PLAYBACK MODE: While in play mode and with the Vinyl Mode active, the JOG WHEEL (16) is used to apply the scratch effect to the audio source. Rotate the JOG WHEEL (16) clockwise & counter-clockwise simulate turntable scratching. CDJ MODE: While in cue or pause mode and with the CDJ Mode active, rotating JOG WHEEL (16) can be used frame search. While in play mode and with the CDJ Mode active, the JOG WHEEL (16) can be used to pitch bend. Rotaing clockwise will speed it up to 100%, while rotating counter-clockwise will slow it down. Remember, this is a momentary function. When you stop rotating the wheel, the BPM’s will automatically return to PITCH SLIDERS (10) selected pitch. Figure 36 Figure 37